Woo, I found out how to submit a Pack. Anyways, a coasal Pacific North West style spruce tree pack. They have full tree animations No need to import TreePack.mdx Path PNWSpruceTree.blp Give credit if used.
No, you do not need to use these trees as 5 different Destructables! You just rename your first tree the way it gets zero at the end, then setting up Variations to 5 and it works... But I'd like to have 1 Doodad (NOT Destructable !!! ) with 5 variations (for cinematics).... and I've tried many ways and it doesn't work... I couldn't deal with it... I use: "Tree0.mdx", "Tree1.mdx" ... "Tree4.mdx" e.t.c. The Warcraft Object Editor will recognise these model if I set "Art - Model File" to "Tree.mdx", then set Model File Animations to 5. If try that with Doodads, the computer says "can't load file "Tree.mdx"... I guess it has something to do with slk editing...
Sorry, you cant use them like that fro some reason. I'm not quite sure why. You have to use them as 5 induvidule tree destrucibles. I also would have replied earlier, but i was stuck without internet.
Hey, I was just wandering... Is it possible to use all this Trees as 1 (one) single Doodad object? I managed that using trees as 1 Destructable with 5 Variations, but not as doodad???...
They are all so good! I love how you gave them viarety--but not too much, so that they match. They are great to use when making a forest/woods. I'd give this a 5/5. Its better then the trees that blizzard made, but thats just my opinion.