Warcraft III resources & community, 2003–2006 · archived

AquaSpikeVersion2.mdx

not rated
Submitted by JetFangInfernoEffects747 downloads9.8 KB
changed the aqua spike a bit to make it less "white" and more of a clean nova effect =D give credits if you use and u dont need any of the textures. enjoy =D
Model
AnimateDeadTarget
Polycount
60
Textures
7
  • Skin 1 Textures\GenericGlow2b.blp
  • Skin 2 Textures\Wirlwinds.blp
  • Skin 3 Textures\Dust3x.blp
  • Skin 4 Textures\WaterWake3.blp
  • Skin 5 Textures\White_64_Foam1.blp
  • Skin 6 Textures\Clouds8x8.blp
  • Skin 7 Textures\RibbonNE1_blue.blp
Animations
1
  • Anim 1 Birth
Particles
12
  • Particle 1 BlizParticle04cone01
  • Particle 2 BlizParticle02burst1
  • Particle 3 BlizParticle02burst02white
  • Particle 4 BlizParticle02wake end
  • Particle 5 BlizParticle02burst02whiteend
  • Particle 6 BlizParticle02burst02fire
  • Particle 7 BlizParticle02burst2
  • Particle 8 BlizParticle02burst02white02
  • Particle 9 BlizParticle02burst02whiteend02
  • Particle 10 BlizParticle02
  • Particle 11 BlizParticle08shockwaves01
  • Particle 12 BlizParticle03explodering
Download

Comments

10
looks really cool :D
i think you should try your hand at making some fire effects
AWESOME!
A - M - A - Z - I - N - G !
Hehe, I liked the other one better, but that doesn't mean that this one doesn't look totally awesome as well.
Howdy, JetFangInferno! :D I'm overjoyed to see you staying! If you're out of ideas, may I make some suggestions to keep you busy? :wink: Can you make a purple Necropolis missile, a Black/Grey Bat-shaped Priest missile, a Red Rune missile (Use your imagination for the form), a 2nd Red Rune missile that deals AoE dmg, and a dynamite missile that explodes on death? If you can spare some time for these requests and make them, and have questions, feel free to ask me anything you need to know. :wink: Have a nice day!
nice as aways, hey could you make a holy water flask based on the the BrewmasterMissle? with some Emitters it cold be usefull.
Geoset animations aren't only used for color... visibility too.
Very nice BTW, glad to see ya didn't quit.
--donut3.5--
I don't really think you need GeoSet Animation at all, since you've only wrote the GeoSet to use
"static Color { 1, 1, 1 }, " ... This in unnecessary, since Warcraft models are always fully colored by default (=1). If you'd, for example, try to color your GeoSet blue, that'd make sense:
"static Color { 1, 0, 0 }, ".
In your case, you can simply erase GeoSet Animations.

Second of all, why did you use so many unused Helpers? There are 3 of them and are NOT used by any Bone or Emitter. In order to actually use Helper, you need to connect Bone or Emitter to Helper as Parents! If, for example, a Bone with ObjectId 0 should use Helper with ObjectId 4, the Bone should use the "Parent 4, " parameter... e.t.c. In your case, you can remove all 3 Helpers and their PivotPoints and used Global Sequences as well. In your case, only the third Global Sequence is neccesary. Saves a lot of space.

Like the model, it is useful.
Looks awsome from here, I'm going to make a spell pack using some of your models when I have the time...
It looks pretty good in the screen shot. I'll have to try it out in the editor...