here is another way to do it (may be harder)
Special effect - create a special effect attached to the [[Weapon - if hero] [hand [Left/Right - if unit]] of (triggering unit) using Bloodsword.MDX
--> this can be used easily with items
(unit acquires an item --> special effect)
Special effect - create a special effect attached to the [[Weapon - if hero] [hand [Left/Right - if unit]] of (triggering unit) using Bloodsword.MDX
--> this can be used easily with items
(unit acquires an item --> special effect)
