im actually having a problem witht his model, the model gets in and the skin cover.blp applies fine but the other skin dosent, where the wood is susposed to be textured it turns out white and untextured yet i using your other model the destoryed building and it works fine could you possibly ggive me a solution for what i might be doing wrong? ive already tried taking out both and then implementing just the tent but still turns out bad would really appreciate if you could help me love the model and fits perfect into my map
Ok i created 2 of each unit that i wante dto be able to go up into the tower.
The second unit flys at a height of 110, mattering the size of the tower but on mine 110. anyhow after that i set up regions in the entrance and at the platform.
Oh also path bloackers around the tower but not in the middle or on the back of it.
Now set up a trigger to say something like this. Untitled Trigger 002 Events Unit - A unit enters Region 000 <gen> Conditions Actions Unit - Remove (Entering unit) from the game Unit - Create 1 Lance Steel1 for Player 1 (Red) at (Center of Region 001 <gen>) facing Default building facing (270.0) degrees
And
Untitled Trigger 001 Events Unit - A unit leaves Region 001 <gen> Conditions Actions Unit - Remove (Triggering unit) from the game Unit - Create 1 Lance Steel for Player 1 (Red) at ((Center of Region 000 <gen>) offset by (100.00, 0.00)) facing Default building facing (270.0) degrees
notice that is for one unit but for multiple units you just throw in ifs.
These doodad things RULE and do you know where you made that tower thing well can you tell me what you did to make the guys go inside cuz when i made pathing blockers and walkable the guyjust walks threw it and his brain is stuck in the ladder lol can you tell me the triggers you used to make it work