Warcraft III resources & community, 2003–2006 · archived

MasterAxe2.mdx

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Submitted by jatter2Attachments1,302 downloads2.2 KB
a Beastmasters axe to attach to 'hand'
Model
MasterAxe2
Polycount
52
Textures
1
  • Skin 1 textures\beastmaster.blp
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Comments

6
...that sounds longer and harder i think its easyer to use triggers..but thats me :)
removing attachments is easy... derrr :roll: ... noobs... if your still using triggers to attach weapons your wasting lots of time... if you want to make attachments go away after droping the weapon use spell buffs instead of triggers. first go to the buff editor then make a new buff that creates a target attachment point to the left or right hand. then name it or whatever.. then copy the spell IMMOLITION and make sure its the item version. rename it to whatever you want. then make it do no damage, add the buff and remove the old one. then put the spell on the item that goes with the model. thats the way you do it :twisted: . the trigger way is harder. well i hope i helped.
The best way to have it so the unit changes weapons is to just alpha out the weapons, then he starts with none, then you can add new weapons via triggers.
Ive seen loads of attachments of weapons, but does anyone actually know how to remove them? Im in the process of making an rpg and i was just wondering if its possible to take attachments off the actual War3 models, as i want to make it so that when you get a new weapon item, you can see it on your character. Kinda like Diablo. If this is at all possible please tell me.
Will this model work as a projectile?
can u (darky28) make an MDX file of my picture? plz?
contact me [email protected]