Warcraft III resources & community, 2003–2006 · archived

CampaignGrunt.mdx

4.56 / 5 (9)
Submitted by HadeniazUnits - Orcs2,046 downloads62 KB
This is the fixed version of campaign grunt. someone uploaded the model and that was kinda old one which didn't fixed somepart. So, I'm just uploading new version of the grunt*Attachment points added*Camera Added*Breaking parts fixed*EventObjects Added
Model
CinGrunt
Polycount
1331
Textures
6
  • Skin 1 ui\Glues\SinglePlayer\OrcCampaign3d\CampaignOrc.blp
  • Skin 2 ui\Glues\SinglePlayer\OrcCampaign3d\CampaignOrcSash.blp
  • Skin 3 Textures\CampaignOrcaxe.blp
  • Skin 4 ui\Glues\SinglePlayer\OrcCampaign3d\CampaignOrcShoulder.blp
  • Skin 5 ui\Glues\SinglePlayer\OrcCampaign3d\spike.blp
  • Skin 6 ui\Glues\SinglePlayer\OrcCampaign3d\CampaignOrcHelm.blp
Animations
9
  • Anim 1 walk
  • Anim 2 Stand - 1
  • Anim 3 Attack - 1
  • Anim 4 Death
  • Anim 5 Attack - 2
  • Anim 6 Stand - 2
  • Anim 7 Stand - 3
  • Anim 8 Spell
  • Anim 9 Stand Ready
Cameras
1
  • Camera 1 Camera01
Download

Comments

20
Thats because all the skins are in the game already.
I didnt get any skins with it. I just got the campaigngrunt.mdx file
very good model :D

When i have dowloaded modles i cant extract the file because when i do it there isnt coming any new files
please help :cry:
:shock: :D This is awsome 5/5
its a good re-model of a grunt. i would prefer this as to the original grunt. very nice, if you could do a footman like this you could have the starting cinematic in RoC.
Does any1 have naga models??? I really want some...
NAGA RULES
It's really cool
Cooool! This is the one without the lousy animations right?... 'Cause the last one i Dl'ed had suxor animations wich really brings te model down... Good work though :shock:
Wooow... :shock:




:D 5/5
OK, What Ever, All I'm Saying Is I have one I fixed and his head moves. Say What Ever You Want. Blah Blah Blah Blah, :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
guess the polygons counted in wrong way. Also, I know his arm goes through outside in some anims, I can fix to change pivot points, but it is kinda lazy and handwork. So, I might not fix the things soon.
his second attack seems to miss the enemy :? but alwell nice job.
The arm holding the axe seems to go in his body at times. :-/
13 HUNDRED POLYGONS?!?!?!?!?!?!?!
It's wonderful, ideal, great, super, hyper.....

20/5
sadly, you're wrong, I didn't even copy a anims, I just gave an animation on the model from max and export it. Then I just transfer it. The Bone head didn't get anim that time and thats why bone_head doesn't exists
I fixed it so the head moves right like on the grunt he moves his head, but on this the head never moves, Unforntunaly this newer version doesn't have head bone. The problem was that you copied over the wrong head anim, You copied over the spell head bone, its real easy to fix just open it up in mdl and search for head, But this model doesn't have one. :evil: :evil: then in grunt model find Helper Bone_HeadX and then copy those anims over to you new grunt.
I will make some abilities for this and possibly upload them. :)
miner things changed but the model still rocks, i recomend anyone to dl this and use it instead of the original orcs in game. also chek out the picture i made displaying this orc in action on the art section