Warcraft III resources & community, 2003–2006 · archived

ZLightArrowImpact.mdx

not rated
Submitted by Carrington2kEffects623 downloads2.6 KB
Made for use with the LightArrow model. The impact model will not automatically play. You'll need the Object Editor to somehow recognize to play this upon impact or use triggers.
Model
WC3 - Projectile - Light ArrowImpact102
Polycount
96
Textures
2
  • Skin 1 Textures\GenericGlow2_32.blp
  • Skin 2 Textures\Star7b.blp
Animations
1
  • Anim 1 Birth
Particles
2
  • Particle 1 BlizParticle01
  • Particle 2 BlizParticle02
Download

Comments

12
Great model! WarCraft III really needs more Arrow-like missiles. Good job man, 5/5
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You don't need a trigger to attach it, just use the 'Art - Target' in object editor, or else a buff.
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I recommend using one of these icons by Mc! for this spel:
http://www.wc3sear.ch/index.php?p=Icons&ID=6119 or
http://www.wc3sear.ch/index.php?p=Icons&ID=3832
~~
~Ragey~
Isn't there a "A unit takes damage" trigger?
how about using black arrows and replacing the graphic with light arrow, make the buff on black arrow have the graphic of the impact model...
I initially made the Impact model the death anim for the arrow, but the short story is that it didnt work out that way.
There is a plane in the impact model that creates the circular glow on impact that faces the camera regardless of its position. Thats a technique called "billboarding." When i wanted the glowing plane to billboard in the arrow's death animation it billboarded incorrectly and I considered it a huge graphical flaw, therefore I needed to make a seperate impact model.
I know its "practical" to of had it 1 model. Thats why Itried that first. :roll:
This comment on there being 2 seperate models is getting old.
This needs to be made into 1 model. It's much more practical.

Not every spell uses the Target Art field, I don't think even arrows (any of them) use it, making this very hard to look good.

Unit-Unit is attacked isn't usable, as flight times vary.
Looks incredibly cool, one of the few missle models. Excellent work, this would be perfect for someone making a zelda map. 5/5.
uhh... cant u just go in object editor and go to the lightarrow spell and make the art-target the light arrows impact??????

I believe you can do that. That would be the best way to do it. When testing the model prior to release i used the "Unit is under attack" trigger and the impact animation didnt play on impact, but instead when the attacked unit realized that something was attacking.
o yea, it would be nice if it had an icon

I think in 3D, I find 2D drawing harder than 3D modeling. But maybe ill take a screenshot of the model close up, fiddle with it in Photoshop and see what comes out.

Thanks for the feed back. Its always appreciated.
o yea, it would be nice if it had an icon
uhh... cant u just go in object editor and go to the lightarrow spell and make the art-target the light arrows impact??????
Why didnt you just make the impact the death animation?:/

Very good question. I originally did have it as the death animation, but the glow didnt billboard proprly (i think it billboarded to the attacker, not to the main camera). The only other alternative was to make the impact a seperate model, despite how much of a pain it was.
I would like more feed back on the model's appearance. Comon! Tell me what you think!
Why didnt you just make the impact the death animation?:/
i know exactly how to do that.

you just need to do a triger like

Events-a unit is attacked
conditions-attacking unit is so and so
actions-attach special effect lightarrowimpact to attacked units origin
actions-wait 2.00 seconds
actions-remove last created special effect

hope this helps anyone who downloads this model