Ok i chopped the poly's from 1500 to 700This was made to be ward, but you can also use it as a building.If you dont scale it, set the projectile launch to 145, and add lightning attack, then it looks good.if you want to make it a building, i would suggest a scaleing value of 1.5, more than that looks a little bulky.Please post any comments or suggestions about this model.
Am I missing something?, or does this model not work? I dled it and imported it to WE, set the texture to path: Textures/blahblah.blp and model path to: blahblah/Telsa Coil.mdx and in WE it said: "Cannot load Telsa Coil.mdl" I think you need to remove the space " " in between Telsa and Coil with either nothing or a "_" underscore like "TelsaCoil" or "Telsa_Coil" and then it'll work, btw I am using TFT Ver. 1.18 maybe thats why?!
I dled War3FileConverter and changed it myself, I'll see how that works? O_o
I dont know what game your modeling this after but theres one on command and conquer and it looks pretty different... like the rings are farther out and yeah its taller and before it attacks it charges lightning up its rings...
what it is... http://www.laeubi.de 1.Soviet in game attack big tesla,flame turrets and power plant 2.Both power plant and refinery 3.Both refinery 4.Both powerplant 5.Both warfactorty 6.Soviet BARRACKS 7.Allied Turret 8.Allied HeliPad 9.Allied Repair Pad 10.Soviet SAM Site 11.Allied Helicoptor 12.Allied Artilary 13.Allied Jeep 14.Allied Air Transport 15.Both Ore Miner 16.Soviet Mig 17.Soviet APC 18.Soviet Heavy Tank http://www.laeubi.de
u need to make the model a bit taller and add a worn metal texture to the team color thing, then it will look better. o and also add the 4 things that go around the tesla coil thing, there like greyish-white and theres 1 at every 1/4 around the bottem. U know what i'm talking about? they have it in Red Alert 2.
Yea its Tesla, Wasn't sure at the time i posted it. It is kinda a useless model, but i see where you are going with that, perhaps it could be an Ultimate for the Tinker.
Thats whut i said, I think someone scripted it =( Pike, i looked at the pictures, and i doubt most of those models are worth makeing. They all look like no one will use them realy =/ Unless someone is makeing a mod, then i will make them.
Lol everything wrong with it is the skin. But that is why this is in the models section and not the skins section =/ Can any one comment on the poly count, i dont know if 750 polys is too much for a building.
You want pictures of a tesla coil from Red Alert 2? Or maybe you want all of the buildings?!? I can make in-game screenshots and thumbnails of them from the sidebar.
But I have problems with extracting the sound files I'll try tomorrow.
#1 - I dont have red alert 2 But a picture or 2 could help alot. #2 - I suck at skinning :/ i just used a random pixle generator to make it metal looking. #3 - I would add an attack animation, but the telsa coil in C&C didnt have one, cept like a chargeing type thing, but i dont know how to make lightning effects in the model, maybe i could make a ribbon effect that goes from ring to ring like some static discharges, for the stand animation, then have them huge for the attack, i dont know. Right now im helping Vegito currently with his Wall Troubles
Yeah it's good, but it's from C&C:Red Alert 1, if you cold make a Tesla Coil from Red Alert 2 it would be better and maybe some one would make a MOD because of the models ?!
This model is a bit disappointing. For a Telsa Coil, some sort of attack animation would've been nice to fit the lightning attacks. Also, the shading is poor.
as soon as i figure out how to make it so you can walk on it I need to talk to the guy who made the LOTR walls, cuz i have no idea how to make it, how soon do you need it?
MAMMOTH TANK RULES IM NOT SAYING MAKE IT (sorry caps lock was on) im just saying its cool so is the shock trooper wow red alert was a good game w00t anyways how much longer do u think it will take???