Warcraft III resources & community, 2003–2006 · archived

Beelzebuthv2.blp

not rated
Submitted by ElfWarfareBurning Legion113 downloads87 KB
Screenshot
Screenshot
In-game
In-game
100% freehand, well ok, 95%, except the inner part of the weapon.
File Name
Beelzebuthv2.zip
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Comments

8
it needs better contrast, the red is very one tone. make the eyes black with white highlight and then do some dark shdes were the cheek bones and other joints should be then highlight the reds a bit more then do the hair a horrible fleshy worm like colour but the hair like that wont work with the skin the way it is because the entire skin needs very sharp contrast and strong shading to make the bodie parts stand out much more.
suggestions for the hair are welcom, I didn't know what to put :roll:
Lovin' it! It will b vsefull (or might be usefuk) for the tc i think of doing :P : "The rise of the forgotten" (as a new undead unit :P) 4/5. Great concept, loving the body. do something with the hair though.
The breasts are disgusting...>.<
DDNGW actually said usefull stuff there.
I suggest not making the white of the top part contrast so much with the color scheme of the bottom, or vice versa. and at first I thought the ears were horns, until I looked at the UV map. make it more apparent that those ears are actually going into the hair, maybe by burning 1-2 pixel lines on the hair around where the horns would protrude.
kind of, forgot to mention it... wasn't exectly going for it, but it turned out so, so i continued it like that, hope you ain't mad :P
so, was this inspired by me?