funny to watch those peons get liquified
yet, these triggers seem so huge...you could have reduced the size by probally 90% if you combined triggers and added a loop in boomcount, like...
Bomb Count
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Bomb
Actions
For each (Integer A) from 1 to 20, do (Actions)
Loop - Actions
Sound - Play BattleNetTick <gen> at 100.00% volume, attached to (Entering unit)
Game - Display to (All players) the text: ((|CFFED1C24 EXPLODE IN: + (String((21 - (Integer A))))) + |r)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Game - Display to (All players) the text: |CFFED1C24 BOOOOOOO...
and thats all...seems shorter and easier, eh?