Warcraft III resources & community, 2003–2006 · archived

FloatingText Unit Infomation Display

not rated
Submitted by Dr Super GoodMiscellaneous367 downloads25 KB
Screenshot
Screenshot
FloatingText Unit Infomation Displayer

Displays the Exp, Hp, and Mana Of all heros on the map!

Usesfull for maps like Dotd 4 and Notd 2!

Is easily modifiable with knowledge of basic jass!

Give credits if used to Dr Super Good.

Have fun!!!!!!!!!!!!!!!!
File Name
FloatingText Unit Infomation Displayer.w3x
Author
Dr Super Good
Download

Comments

14
wait..if you have a side cam..wont it be a text hell?
hrm..
Very nice 5/5.
totaly useless.
I agree... with Giant
And, people look more for Trigger enhanced spells than Jass... i dont think that it is very usefull... and im really sure that it is much more easier to do by the trigger way
but its ur choice, so... 2/5
i like this very much.. :D

pointless i can make a very simple multiboard/leaderboard that displays as much info without having to look at the unit, i dont see why you wasted your time making this jass at all... all you do is convert the string as real and import the health which also adds on several 0's which as previously stated arent needed. The experience could use a /needed and this is nothing to rate 20/10... even 10/10 for that matter! 2/5


This was desinged to inform you quickly whats going on.
The values it displays were desinged to be changed.
And the reason I made this was to test out the handle vars and my trigger knowledge.
pointless i can make a very simple multiboard/leaderboard that displays as much info without having to look at the unit, i dont see why you wasted your time making this jass at all... all you do is convert the string as real and import the health which also adds on several 0's which as previously stated arent needed. The experience could use a /needed and this is nothing to rate 20/10... even 10/10 for that matter! 2/5
It is amazing man 20/10. You made an excellent job
10/10
This was desinged to be easily editable with basic jass knowledge.
All that must be done is change the conversion from R2S() to I2S(R2I()).

I would fix that and resubmit this map but I belive it would be against a rule for me to do so.
You might want to change he health and mana into an iteger since 100.000 isnt very nice to see and you dont really need to know the decimal values of health, so it would be better if it were rounded off.
To import into your map all you must do is copy the custom script to your map and copy the trigger.

I desinged it for easy importation,
Can it directly be plugged inot the map or what needs to be done to put it in?
My secend spell.
Enjoy!

Uses handle vars and Is completly jass next to the demonstration triggers.
Lags if there are too many heros on the map and might not display all the floating text if there are more than 90 floating text tags.
This was actualy made to check the potential of the handle vars.
Please comment.