I COPYED EVEYTHING! i mean everything. But when my hero levels i click on the Attribute menu all the icon are stuffed up! And 2 icons do agility and theirs no Int thing to click on. HELP ME I REALLY WANT THIS! Do i need to change soemthing?
my email has been posted numerous times in this thread, so it should be obvious what it is.
As for the request, I'm not fond of the idea of fixing maps, as it ruins the limited jass experience you will learn from this. As most everything else works (the map compiles), it seems all your missing is the initalization of the hero and the attributer. Email it, but be warned that it will be public domain as I'm going to link it in this thread.
See theres a test trigger for Atr, it has me call two functions (one called CreateHero and the other called enableAtr or something) You have to call these two functions for all heroes (not unit type but the unit itself) you want to have this ability to attribute.
except the resource is no longer the same. If you wanted I would have made a seperate resource for just the attributer, and updated Stack screen seperately. But since they both got an upgrade I figured I'll just combine the package.
whoops good catch on the cancel button. A quick fix I'm sure. As far as leveling up multiple times in one regestering of the event (i.e. you gained 5500 xp bumping you to level 10), I guess I didn't think about it. I could just make it set a variable as to the hero's current level, and when he levels up multiply the difference by SPL.
the cancel button is droppable (not a problem once undroppable checked)
For attributer, it only detects hero level up but not how many level up a hero gained. For example, a hero gained exp and level up to 3 from 1. Under normal circumstance hero should get 2 times attribute, but instead he only gets one. Kinda a let down but still good nontheless.