Here is the new version, this resource is SIGNIFICANTLY DIFFERENT then the old ones, so if its possible can Vex or whoever just delete them as there are bugs in thier RCCS, which weren't detected without a taxing api like Bag.
I don't have images today

the jass box doesn't like my email, so here it is incase you need to email me
[email protected]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Bag CE 2.0 |
| by Weaaddar |
| |
|________________________________________________________________________________________________|
| Description: |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| Drag and Drop Project version .9 was the first public release of this system. |
| Since then there has been so many different versions of this system . But it is still roughly |
| the same, you drag items to the bag to add them to it, and drag items to cancel to pull them |
| out. Since .9, the code has been optimized tenfold, and it now uses many generic methods |
| (This is really awesome as it means when I port DT4a or Spellbook over I don't need to have |
| have so many new interactive methods), and it now supports multiple bags, and multiple bts |
| (bag types). It also supports creqs, which allow you to define the conditions to which an item |
| may be added to a bag.For instance, you can create a potion bag that only can hold potions |
| or whatever. This is the first version to use RCCS vW, and thanks to its heavy requirements of |
| the core subsystems I have discovered many bugs in RCCS. This was a fairly easy port, because |
| DT4a A4 was so well optimized, that all I really had to do was make it use generic methods |
| I also made it that the bag shows how many more items it can store, not how many it has. |
| |
| Requirements: |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| -Warcraft III: TFT v 1.17+ |
| -RCCS v. W |
| |
| Implementation: |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| I suggest using WEU you to copy all the abilities over, other then that copy the triggers. |
| In config make sure each ability and item is defined and set correctly, then simply create a BT|
| and place one on the map. The Bag Test trigger demonstrates how to create a BT |
| |
| Changelog: |
| ¯¯¯¯¯¯¯¯¯¯ |
|__________ |
| CE 2.0 | |
|¯¯¯¯¯¯¯¯¯¯ |
| -First release.Supports stack screen and attributer. |
| |
|________________________________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Stack Screen Alpha 1.5 |
| by Weaaddar |
| |
|________________________________________________________________________________________________|
| Description: |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| Stack Screen is a robust drag and drop item charge managment system. It allows in real time for|
| an end user to move item charges from one item to another of an equivical type, or to seperate |
| items into multiple stacks. This can be very beneficial for multiplayer games where you may |
| want to only sell some potions, and not all the potions you have gathered. Or in a quest when |
| you had to collect X items to give exactly X of them, instead of too many. |
| |
| Requirements: |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| -Warcraft III: TFT v 1.17+ |
| -RCCS v. W |
| |
| Implementation: |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| I suggest using WEU you to copy all the abilities over, other then that copy the triggers. |
| |
| Changelog: |
| ¯¯¯¯¯¯¯¯¯¯ |
|__________ |
| Alpha 1.5| |
|¯¯¯¯¯¯¯¯¯¯ |
| -Added support for stacking in containers. * |
| -Updated Restricted item list. |
| |
|__________ |
| Alpha 1.4| |
|¯¯¯¯¯¯¯¯¯¯ |
| -Added an autostacker. Pickedup items are now stacked (note you still need a free slot to pick |
| up a stackable item ) |
| -Switched back the system, it now transfers from old to new stack |
| -If you have not moved any charges, pressing finish will still transfer all charges over to the|
| the new spot. |
|__________ |
| Alpha 1.3| |
|¯¯¯¯¯¯¯¯¯¯ |
| -Reversed system.It now assumes you were going to transfer everything and lets you add back |
| to the old stack |
| -Dragging a stack of any size to another of the same type combines the two piles, |
| -Cancel is now undroppable. |
|__________ |
| Alpha 1.2| |
|¯¯¯¯¯¯¯¯¯¯ |
| -Added a min threshold constant. When the charge count is less than minthreshold, the item will|
| either just move to the new slot, or combine the two piles |
| -Added compatibility with attributer SA. |
|__________ |
| Alpha 1.1| |
|¯¯¯¯¯¯¯¯¯¯ |
| -Optimized code. Now uses an internal IV, instead of numerous free referentials. |
| -Add5 now moves all remaining charges, when the stack has less than 5. |
|__________ |
| Alpha 1.0| |
|¯¯¯¯¯¯¯¯¯¯ |
| -First release. |
| |
|________________________________________________________________________________________________|
*Requires Bag CE 2.0, delete boxed code in Stack Order if you aren't using bag. Remember trigger
order is important.