Now there is only 1 trigger, 1 dummy and 1 dummy ability. Also now jumps a bit faster but the trigger is huge
I think there is a way of avoiding Invulnerable units. Just add in the matching the condition:
Integer - Level of Invulnerable (Neutral) for matching unit equal to 0
If the matching unit is Invulnerable it will have Invulnerable (Neutral) ability and it will be on level 1. But if a unit was made invulnerable with trigger .... I don't know
I think there is a way of avoiding Invulnerable units. Just add in the matching the condition:
Integer - Level of Invulnerable (Neutral) for matching unit equal to 0
If the matching unit is Invulnerable it will have Invulnerable (Neutral) ability and it will be on level 1. But if a unit was made invulnerable with trigger .... I don't know
