Warcraft III resources & community, 2003–2006 · archived

Flame Shield Spell

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Submitted by IEatGlueTrigger Enhanced236 downloads22 KB
Screenshot
Screenshot
A fireball rotates around the caster dealing 100 damage to anything that touches it.
File Name
Flame Shield.w3x
Author
Hunter_Dest
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Comments

12
The spell sections is supposed to have new unique not-easy-to-do spells. Everthing else is just junk.
This spell was uploaded after the release of Vexorian's Template System so it is pointless. Almost all of the 25 nova spells should be deleted since Vexorian's sytem replaces them too. The only one I know to spare is the knock back nova that someone made.



no,no,completely WRONG! because someone made a spell it doesnt mean others shouldn't make that!
and generally your comment was junk
IT is not true, the spell section is not supposed to have new unique spells, it is supposed to be a place where people upload their stuff to get feeedback, if this was only for new stuff we would probably have only 20 files
The spell sections is supposed to have new unique not-easy-to-do spells. Everthing else is just junk.
This spell was uploaded after the release of Vexorian's Template System so it is pointless. Almost all of the 25 nova spells should be deleted since Vexorian's sytem replaces them too. The only one I know to spare is the knock back nova that someone made.
Thank you Voidwalker. Much appreciated. I will try to fix these bugs as soon as possible :P

" Vexorian's Shield Template replaces all such sheild spells and has more (and of course better) effects in every way. This spell is not needed. "

I'm making these spell for fun. Not requirement.
Don't be so hard, Danimon. Every idea is good, this one too. It just need some refinement.
:!: Vexorian's Shield Template replaces all such sheild spells and has more (and of course better) effects in every way. This spell is not needed.
Very well then...

1.- When you cast it, it leaves another permanent inmobile fireball in the place where the rotating one started from.

2.- The ball is very slow at rotating, so when I move it rotates badly (and very confusing) around the unit. And is very difficult to know how much spins is it doing when this happens.

3.- The ball is attached to the ground. I don't know if this correct but I think it has to be floating around.

4.- You were wrong. It doesn't deal 100 damage it deals 200. And that's too much!

5.- I'm not sure about this one, but when I cast it twice or more, I think that I've seen them spinning much less. But I'm not so sure.
"Geez! I could spend too much time explaining but, why don't you try your own spell map to see?"

Well, for me it works fine, that's why I'm asking you.
EDIT: Alright. The only bug I found was that sometimes one of the fire balls doesn't get removed.
And I'll make it so you can't cast it, when it's stillin effect.

If you found anything besides this, let me know.
Geez! I could spend too much time explaining but, why don't you try your own spell map to see?
Thanks for commenting. Infact I never knew there was a 'Flame Shield.' Because I only have Wc3.
Anyways, if you could, tell me what the bug is and I'll fix it.
Thanks again.
Indeed, much bugs. Try to fix them plz =].
If you tried to redo the War2 Flame Shield spell, you didn't do it very good. It has many bugs also.