Hm... maybe I'll change that with BTJ.
I made these ones, because of multispell and multiunitability. Because if you attach on one unit multible vars and one trigger flushees the Mission with the name of the unit, the other trigger canÄ't get any info about the unit/spell anymore.
So it was meant to use:
call Set/Get....(|SpellName|,|Handle|,|StringWhat|,|value|)
With the button: I just wanted to make sure you can store everything in cache.
I'll fix the bug with the info text,sorry.
I made these ones, because of multispell and multiunitability. Because if you attach on one unit multible vars and one trigger flushees the Mission with the name of the unit, the other trigger canÄ't get any info about the unit/spell anymore.
So it was meant to use:
call Set/Get....(|SpellName|,|Handle|,|StringWhat|,|value|)
With the button: I just wanted to make sure you can store everything in cache.
I'll fix the bug with the info text,sorry.
