well, you'd have to create a system to turn the variables into integers, then turn those integers into strings. Find the max possible length for the string. Set integerStringLength equal to name digits(3) plus the amount of digits needed for the stored variables, plus the encryption bit(1). Then you'd need order scrambling strings of the same length as integerStringLength.
Then during the decryption process, you gotta rewrite those 'set <string> = blah blah' actions to where they find the encrypt and reorder digits and correctly extract them from the input string. Then after the whole string is finished decrypting check to see if the names match like is already done, if so then analyze the set holder integers equal to the appropriate substrings. Converted to integers of coarse. Then you have to use that system that you made to interpret the integer holders to figure out what they mean.
If you don't know programming or anything then I can't take the time required to help you. I'd then suggest using vexorian's code creator thingy, though if you want something saved that isn't saved in his code creator then ur shi out of luck again.
True it could be a lot shorter if I wasn't goin after 2 things in particular. Only integers and exact xp value. The save data was inspired from koga73's systems that store player name and exact hero xp.
If you guys wanna save other data you gotta learn how the triggers work first.
sorry i posted this in rpg section on accident then was told to move it here. copied the post as well without thinkin. Whats wrong with gui? And, what is too big?
This is just a short and sweet save/load demonstration/tutoria/resource. This save/load system focuses on short codes that contain only integers. The one in this demonstration records player name and hero experience. The format of the code is 9999-9999-9999.
It is unprotected and well documented I think. Feel free do anything you want with it.