Warcraft III resources & community, 2003–2006 · archived

Bolts Template

not rated
Submitted by BertTheJasserSystems402 downloads40 KB
Screenshot
Screenshot
A template which alowes you to create spells like Leopards homing missles.

Credits to:

-Leopard (prototype)

-Cookie(castermodel).

-BertTheJasser(template,optimization)
File Name
BTJBoltsTemplate.w3x
Author
BertTheJasser
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Comments

12
Well, I forgot that, because first I only to submit a reworked version of Leopards one. When I had finished that I've made template.
And then I went on holday.
So, Sorry. :wink:
Templates go to systems cattegory as well! Moved!

~Daelin
In a few seconds I'll update it with a non-conflict version,ok?
I made my own casting functions(in the last 30 minutes) :D

Updated
#Update 3
Sorry.
Will fix that.
#New update.
Added options.
Fixed that with Cookie/Mc!.
I'm sorry, I had to hurry up.

I just renamed the dummy model, because of a importing problem in another map.

That with the caster system;
I wanted to make a autonomically working template, which doesn't need so much script as the castersystem.
Then don't use that function, it would crash if a guy wants to implement that template on a map with caster system
I used the old one. I didn't need the rotating future for my template so I used the one made by Cookie.
and again i think you credit the wrong person with the dummy model,the old one was made by cookie,the new one on new castersystems is made by vexorian.
Sorry. :(
Will fix that.
#New update.
Added options.
Fixed that with Cookie/Mc!.
I'm sorry, I had to hurry up.

I just renamed the dummy model, because of a importing problem in another map.

That with the caster system;
I wanted to make a autonomically working template, which doesn't need so much script as the castersystem.
You shouldn't distribute the caster system's functions or contents splited from the main file / system.

And I love the fact you renamed the dummy.mdx model and credited the wrong person.

well,its always good to see new templates,but this one needs some improvement. i didnt like at all the fact that they lagged (only with the media player open) when that effect is destroyed.

and the dummies should move somehow smoother. but otherwise is nice!
Next update I'll add a options for the damage factor for buildings, fly- and ground-units. :wink:
Well, actually i wanna made it next time, but you've already done it. Okay, let's try.. :wink:
Please post reply if you like (and even if you don't).
Thx.

It had been a long long way, full of spikes and thornes.

Give credits if you use my template and send me a e-mail with your map. :wink: :D

#Minor update(fly height didn't change fast enough)