Warcraft III resources & community, 2003–2006 · archived

Magnetic Ward

not rated
Submitted by ParanoidJASS Enhanced177 downloads17 KB
Screenshot
Screenshot
Magnetic Ward Spell
File Name
MgWrdSpl.w3x
Author
IIIu3uK aka Paranoid
Download

Comments

13
Next time don't put the scripts in the head of the map. Instead make a separate trigger and put them there.

~Daelin
orignal and cool idea!!! me likes this :)
I don't find it the "best" spell but it's (sort of) a good idea. Give it a different name too, magnetic ward doesn't really cover the exploding part. I thought it would draw units "toward" it and paralyze them for a set amount of time... Anyways, 4/5
Good Work Paranoid! :wink:
Oh, thank you
I have not guessed to make check that unit caughted in web/net/aerial shackles =)
It is my first attempt to make something entirely on JASS and it is surprising, that it works though somehow :oops:
In next version I shall fix this defect ;)
Still time of thanks for criticism
You should exclude all units, which are caught in a net.

function IsUnitEnsnared takes unit who returns boolean
return IsUnitType(who,UNIT_TYPE_SNARED) and GetUnitState(who,UNIT_STATE_LIFE)>0.00 and ...
endfunction
Thx for re-uploading.
I'll test it.
ALL WORK.
Good ability but need to add more Anims and Special Effects
hm, maybe got an error uploading, i try to re-upload
It doesn't work,when I want to oppen te map a error appears and In-Game no ward appears and nothing happens.

Please fix that. the idea pulling units to a ward and the nearest get damaged is not bad. So if you'll do it the right way your spell will be great.

So keep up working, and start learning jass.
If you want to become a good spellmaker it's unavoidable(I think so) :wink:
Creates invisible ward, drawing to itself enemies. When the first enemy reaches it, ward detonates, dealing damage.
Please description
waiting for comments