I like the fact you used the caster system so well
Just a suggestion: In blaze you use an attack type and a damage type functions, and use damage options just in the call to the DamagerGroup creator. You could have the DamageOptions in function form instead and that would allow a lot of extra flexibility
Just a suggestion: In blaze you use an attack type and a damage type functions, and use damage options just in the call to the DamagerGroup creator. You could have the DamageOptions in function form instead and that would allow a lot of extra flexibility
