Warcraft III resources & community, 2003–2006 · archived

Pull-Push-Ward

not rated
Submitted by BertTheJasserJASS Enhanced519 downloads31 KB
Screenshot
Screenshot
A JESP-Standard-Spell which summons a ward that first pulls all enemy units in range to itself. When a unit comes too near, the ward shoots it out of range. (Non-flying units get killed in water.)

-BertTheJasser(spell,trigger,map)
File Name
BTJPushPullWard.w3x
Author
BertTheJasser
Download

Comments

16
I didn't look here for a long time.(If don't answer you next time, PM me.)

Soon (Maybe in X-mas holidays) I'll publish my Hero Arena (Now I'm still searching for 2 abilities for a nerubianhero and 1 for the moon priest and 1 for the paladin; it still has some bugs and....).

In my Arena this spell worked as it was supposed to be.

So, maybe I updated this spell sometime or .. I don't know.

That with your "add an ability to check if unit is already flying..." I attached a boolean to each unit affected by a ward(==flying through the air). After they got down they should be unpaused and then wait a few seconds and flush the var. Then the ward shall be able to affect the unit again. and so on.....

I download it and look for it.

I again didn't change unit pathing, because units comeing over another one looks bad, otherwise it looks bad too but not as I think.

#### UPDATED AGAIN
#### FIXED TREEPROBLEM
#### FIXED WATERDEATH PROBLEM (WHICH NOBODY KNEW)

Didn't test it with 2 wards, so there can still be problems
lol about the lightining effect :)
anyway spell configuration is enough for people to add there some effects or not so that was a personal opinion and thanks for taking it serios :)

Loads of bugs are fixed but sorry i still am experiancing some more bugs.

The problem that i have told before is still there when a unit disturbed by a tree or something else while getting pulled it cannot be controlled untill ward effect finishes and thats a bit abivous for players inmo. I have suggested turning unit collision off before it seems that u dont want it. as an alternate idea u can give some lil pauses for some miliseconds which gives unit its control to move around a tree or run may be.. anyway thats ur choice

The thing about the second ward.. this will be a problem again on multi casting. Problem can be solved by a local id on units i mean may be a custom value may be a buff which indicates the unit is under effect of another ward so i dont pull&push it.

i liked this spell wery much mate tahts why im commenting it and ty for trying to make it perfect.
Update 1:
-Fixed a bug that units were paused, altough not flying.
-Added a lightning option (looks abit strange/ugly but ok) :D
-That with 2 wards is anavoidable(tell me if you have a solution)

- Water Near Cliffs: I created a map out of deep water and then created molehills and terreain cliffs. So the bug is in the map and not in my spell.

-Next update I'll add a lightning option (ONLY for you)
:wink:

-Don't know, maybe I did something vice versa altough I didn't want to do. Will look for your problem(unpause/wait till reaffectable)

Thx. For Notification. "I'LL DO MY BEST!"

PLACE 7 NOW! :D
if you create a lightining effect and move it with units between ward and pulling units that will be nice. Err thats my idea but im meaning just create something on units or on ward which gives a feeling that units are getting pulled with this ward.

Experianced some bugs
- on multi casting the second ward means nothing.
- game thinks that its water near cliffs
- becouse of unit pathing units stuck near trees or between themselves try turning their pathing off while getting pulled.
- A group of unit has get stucked pecouse of terrain pathing i think. Like pause, they did nothing even i attacked them.

by the way good job mate
Place 8!!! :D :D :D
Place 14 now!
Thx to all those who downloaded my spell!
(but it should be better than meteor!!)
:D
pretty neat
Come on!
Just 25 more for top list!

YYEEHAA!
it nice, i like it
nice spell
Ok but .. ,if it's true what you say, it should be worth more than 82 downloads.
lol.. dude relax.. no comments sometimes means people have nothing bad about the spell yet.. and they think its fine and great the way it is..

For me, i love the idea.. But the idea i can't really say is original.. I would give it a 4.5/5
I said i want REPLIES!!!
AND MORE DOWNLOADS!
Yes ! Very nice ! :D I like it ! Very cinematic too.
Please reply if you like it or not.
I didn't notice any bugs,but tell me if you find some.

Thx. :D

Post Scriptum:
Wolfriders shouldn't be respawned.