I didn't look here for a long time.(If don't answer you next time, PM me.)
Soon (Maybe in X-mas holidays) I'll publish my Hero Arena (Now I'm still searching for 2 abilities for a nerubianhero and 1 for the moon priest and 1 for the paladin; it still has some bugs and....).
In my Arena this spell worked as it was supposed to be.
So, maybe I updated this spell sometime or .. I don't know.
That with your "add an ability to check if unit is already flying..." I attached a boolean to each unit affected by a ward(==flying through the air). After they got down they should be unpaused and then wait a few seconds and flush the var. Then the ward shall be able to affect the unit again. and so on.....
I download it and look for it.
I again didn't change unit pathing, because units comeing over another one looks bad, otherwise it looks bad too but not as I think.
#### UPDATED AGAIN
#### FIXED TREEPROBLEM
#### FIXED WATERDEATH PROBLEM (WHICH NOBODY KNEW)
Didn't test it with 2 wards, so there can still be problems
Soon (Maybe in X-mas holidays) I'll publish my Hero Arena (Now I'm still searching for 2 abilities for a nerubianhero and 1 for the moon priest and 1 for the paladin; it still has some bugs and....).
In my Arena this spell worked as it was supposed to be.
So, maybe I updated this spell sometime or .. I don't know.
That with your "add an ability to check if unit is already flying..." I attached a boolean to each unit affected by a ward(==flying through the air). After they got down they should be unpaused and then wait a few seconds and flush the var. Then the ward shall be able to affect the unit again. and so on.....
I download it and look for it.
I again didn't change unit pathing, because units comeing over another one looks bad, otherwise it looks bad too but not as I think.
#### UPDATED AGAIN
#### FIXED TREEPROBLEM
#### FIXED WATERDEATH PROBLEM (WHICH NOBODY KNEW)
Didn't test it with 2 wards, so there can still be problems
