Don't like it that much. It has tooo many effects spawn, my PC freezes sometimes for a few sec. so I hope you understand. ANd I think it is much too strong, nearly everything explodes.
Not a good reason not to like it Every time u can change the dmg and the interval integer,and compare this to earthquake,it does much lower dmg.About the lag u can change timer if it makes the lag.To tell u honestly i'm with a 2gHz+ procesor and it doesn't lag a single time to me exept at the start wich i'll investigate how to fix later.So buy yourself a new PC
Don't like it that much. It has tooo many effects spawn, my PC freezes sometimes for a few sec. so I hope you understand. ANd I think it is much too strong, nearly everything explodes.
So u say the you casted the spell 10 times(With channels done,explsoions,etc)everything went perfect and when the cooldown was done u casted it again and then with explosions done and the units thrown some were unhidden,invulnarable or still paused,...Strange,i must try to do this bug on me lol,it's really strange that it does this bug :S,i kinda have a feeling that those stupid groups are doing those problems and some of those "SleepActions".I'll try to find the problem but i'm tellin' ya,i tested it like 30 times (By tested i mean casted the spell)On big masses of monsters,on units while i'm being hit by stun effects,i even allow the spell to suck some of the monsters and then stop the spell recently,all went fine.Maybe it's some Wc3 bug,who knows.
Its all very cool, and found only one bug: when i used the implode about 10 times on the cobolds(i channeled it and waited until cooldown ends, then casting again when the previous one still on), a few of em gone invulnerable/invisible/untargetable and couldnt move, but they still could attack. It looked funny when im walking around and get attacked by ghosts. Anyway very good work.