Warcraft III resources & community, 2003–2006 · archived

Nerubian Lord Spells

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Submitted by emjlr3439 downloads58 KB
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Nerubian Lord.w3x
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4
Its insanely hard to multiinstance a normal spell with waits. Try using gui, locals can help alot.

Nice spells, only found 1 glitch:

If you use "Get over here" the unit is pulled, but the unit sometimes flys over the caster if you're to close.
ty for testing

update: fixed a typo in Spiked Plunge, made it point targetable so self could not be targeted, fixed bug when not targets in range

added revive trigger, and put in the new multi instacneable trigger for tendril blast that I can't get to work, incase any one wants to help me with it
All spells are nice, :)
but the spiked Plunge got a bug, Memphis anh can cast it on himself, and appair a weird animation.. :?
My first attempt at a spell map. These are just the spells from the Nerubian Lord in my AOS. Figured I'd make it into a contest map, and get critiqued. Please let me know of suggestions, bugs, leaks, or just general thoughts.

Thank you for viewing! :)

BTW:

Sand Storm: digs into earth, creates a sand storm, slowing enemy units, and nearly blinding them
Get Over Here: sends a wave of spikes at the target unit, and then pulls them back to the caster, dealing damage and stunning
Spiked Plunge: like the classic DotA burrowstrike, except with a neat twist
Tendril Blast: based off Frozen Field, except with stuns and impale art

edit: updated Get Over Here to be unit targetable and only deal damage to the targeted unit, also fixed effects a little bit to make it look better