Warcraft III resources & community, 2003–2006 · archived

Mount`s

not rated
Submitted by skullslasherSystems735 downloads25 KB
Screenshot
Screenshot
Teaches or gives idea on how to mount units without having to download mounted models of your unit...this is an experiment.
File Name
Mounting_System.w3x
Author
Skullslasher/Link_The_Dark
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Comments

22
Well, since the concept was completely useless due to the fact that it's not multiinstanceable, i have done a bit of triggering to make it work properly. It is now semi multiinstanceable meaning that i use an array and integerloops to check which unit matches which.

If you want to use more than 30 units in a map i suggest that you change the array sizes and the integerloop B. The system of the double integer loop to match units can offcourse be applied in many situations....

Secondly, i have written some lines giving the units a more realistic animation. For example: when a mounted unit casts a spell the mount doesn't move and the mounting unit plays the spell animation. I also made a single unit able to mount multiple units.

The advanced unit mounting system as it is worked out properly can be found in my ice-troll tribes race pack on hiveworkshop;

I think this is the link:
http://resources.hiveworkshop.com/?id=275&s=maps

else, try this one:
http://resources.hiveworkshop.com/?s=maps&search=&cat=4&status=non-approved


Have fun applying these triggers in you map so you can
train and mount various units without problems of having to write a seperate trigger for every specific unit in the map.

Give me some credit for it,
Desert King
Great idea! However it's not multiinstanceble. Thats a big minus. I can partially fix this problem, i think.

I'll give it a 4 out of 5 for the nice idea. Keep up the good work!

amazing i this is an awsome system
RE-Submitted Finally decided to give the unbugged death version. Im adding more realisim to this system later on,a Gyphon(Flight System) and a battle stance form...its goign to be worth the wait till than just wait.
-Skullslasher 8)
yo its me, nice system, keep it up :D
good job 4,7/5

-0,1
i don't know if it's a bug but when you try to make your mirror image mount it can't. that could be a problem because if you are getting attack while on mount you maybe don't have time to go off if there's to many enemies

-0,1
you cant mount flying units it looks completly stupid.

-0,1
if the mount dies while you are on it you hero dosn't die he just hangs in the air and you can't sellect him :P

fix that and its great :D :D
i figured out a simple way to mount units. if you want the units on top to attack and have the stats and attack just change the speed to the mounted unit. Ok first, get the unit you want to be mounted. then the model of the unit to the horse or what ever you want the unit to be on. the make a custom abilly. make it have no icon and be not hero and not item. make the abiltily have no effect on your unit. then go to the art target then add the unit you want to be on the horse or what ever. then make the attach ment point "mount" be sure to spell exacly right or it wont work. then make the amount of atachments 1. then give the abilty to the unit and put it in the abilty part for the unit that looks like a horse or what ever you made it look like(this is the one i told you to make a copy of the unit u want to be on top and change the model to the unit on the bottom). you can not see the abilty working untill you test it. you can even make it like mount abilty like for the higrigh rider. i should make a tutoraial some one needs to tell me how though lol. if the unit is not close enogh to the right place like on the horse were the saddle is make the unit your are pouting on top bigger. this should be the same unit that you told the abilty to attach on the blottom horse or what ever. Dragons with units on it is cool too , i made the warlock guy on a big dragon, ITS wicked. Well I will make a tutural once i figure out how :) ps i figured this out by self sept for the mount attachment point found that in an attachment tutooral. :)
have you tried instead, creating a horse and making the units height higher? I dunno how that would look though, just if u want to have hero usable instead of the horse so you can control the hero. Also you might on the next version create a unit dies trigger so when the hero dies the horse will too.
ty :)
Hey skullslasher, that looks like a basic idea and easy to do system in GUI... But some people don't know how to do it so... hmmmmm... 4.5/5, Nice I like the idea, in the next version of my Demon Rage- RPG series I might add the abillity to buy mounts and ride them :).
thanks frank,I used WEU by accident cause the Display message to player's require X,Y of the map its a WEU add in i got confused with.
But then you should've mentioned that you used WEU. It's not my fault that you didn't mention that. You should add it in the description because obviously you can no longer edit your first comment (or you can?).

Clan_SRS: No caps. And PM me if you have any problems with this being copied. Send me the link to your resource and I will decide if it is stolen or not.

~Daelin
Wow, this is a great spell man!Job well done!
wth?
the first thing i did was search for a mount system and i didnt find any
YOU COPIED MINE!!
well i did say it was an experiment kinda like a beta test im gonna be working on this i really dont have much skill , nevertheless im trying my hardest ill be making a newer version next week hopefully adding a flying mount example , movement animations and some mount spells for example the mountain king throws his hammer while charging but its gonna have some effects.
thanks for comments :)
hmmm im still not convinced, whent the unit moves it should bob up n down (well depending on what mount your riding) if you look at the knight animation or the kodo (with rider) anims you can the see knight bobs up n down a little bit and he leans forward. The same as for the kodo rider except he move slightly back and fourth. if you can simulate this motion with the rider then it would be a pretty good spell/ability. don't stop trying i'm waiting for you to prove me wrong :D
ok i didnt protect it my bad guys i used some weu functions like display text to player im on it excuse me for the problem :( didnt mean to.Just updated should work im really sorry for the inconvinience.
o and Eziekial_Rage i tried attaching special effects of units to a unit and it didnt work for me idk why though so i just made this and a bit silly is better than nothing at all though looks pretty real except when the unit turns really fast.Please post your comments :)
you dont need to unprotect it. its just a replace trigger (when hero uses item repace hero manipulating item with (whatever) then create special effect (using rider model) on chest or centre on mount unit (can't remeber all the attachment points) and thats it and the unload does the opposite. however you cannot attack using the mount and if you did it would use the mounts attacks not the riders. additional to this is that when the 'mounted' unit moves the rider is static and looks a bit silly (this is why people make models of units on mounts).
Nice try tho.
Dude, it is against the rules to protect stuff. You either remove it, or unprotect it. If you don't do either of these actions, I will warn you and remove the resource myself!

~Daelin
lol you protected it ???
Hey guys this is my newest idea from the tiny black corner of my mind but I hope someone likes it basicly just a mounting system where you dont need any mounted models example:Arthas,mounts u need Mounted Arthas. Well hopefully someone finds this useful and will use it..I think it looks quite real except for the portrait :P Well Enjoy