Well, since the concept was completely useless due to the fact that it's not multiinstanceable, i have done a bit of triggering to make it work properly. It is now semi multiinstanceable meaning that i use an array and integerloops to check which unit matches which.
If you want to use more than 30 units in a map i suggest that you change the array sizes and the integerloop B. The system of the double integer loop to match units can offcourse be applied in many situations....
Secondly, i have written some lines giving the units a more realistic animation. For example: when a mounted unit casts a spell the mount doesn't move and the mounting unit plays the spell animation. I also made a single unit able to mount multiple units.
The advanced unit mounting system as it is worked out properly can be found in my ice-troll tribes race pack on hiveworkshop;
I think this is the link:
http://resources.hiveworkshop.com/?id=275&s=maps
else, try this one:
http://resources.hiveworkshop.com/?s=maps&search=&cat=4&status=non-approved
Have fun applying these triggers in you map so you can
train and mount various units without problems of having to write a seperate trigger for every specific unit in the map.
Give me some credit for it,
Desert King
If you want to use more than 30 units in a map i suggest that you change the array sizes and the integerloop B. The system of the double integer loop to match units can offcourse be applied in many situations....
Secondly, i have written some lines giving the units a more realistic animation. For example: when a mounted unit casts a spell the mount doesn't move and the mounting unit plays the spell animation. I also made a single unit able to mount multiple units.
The advanced unit mounting system as it is worked out properly can be found in my ice-troll tribes race pack on hiveworkshop;
I think this is the link:
http://resources.hiveworkshop.com/?id=275&s=maps
else, try this one:
http://resources.hiveworkshop.com/?s=maps&search=&cat=4&status=non-approved
Have fun applying these triggers in you map so you can
train and mount various units without problems of having to write a seperate trigger for every specific unit in the map.
Give me some credit for it,
Desert King
