Warcraft III resources & community, 2003–2006 · archived

Shadow Flare

not rated
Submitted by Azure WrathTrigger Enhanced631 downloads125 KB
Screenshot
Screenshot
Spells for the Black Mage.

Nightmare

Megido Flame

Omega Absorbtion

Shadow Flare
File Name
Shadow Flare.w3x
Author
Azure Wrath
Download

Comments

8
This is damn cool :shock:

But I think the Shadow Flare is a little too dark. You can't see anything xD
Your other heroes where cool also, maybe will snatch some of those ideas. Well, well, thank you for a great job!!

4½/5
something i've picked up and will be fixed: if the caster has Nightmare and causes the target to sleep, it won't take damage during shadow flare (Shadow flare is based on locust storm and won't damage sleeping units coz they're invulnurable) Will fix it soon.
Creative man... Keep it up! :D

It looks cool but needs a strong computer...
too much effects but still looks cool.
Busy making Bahamut Zero now... not too bad, but it'll be very hard to copy over to a different map...
Thx... I'm gonna go bug my friend now to get my CD back. I wanna do Bahamut... *sniff* not that I have the slightest idea how right now. lol...
I also wanna do Bahamut ZERO!!LOL.. ff7 is so cool.
Howzabout we both try it, and learn from each others ones...

I'm doing 18 heroes, each with 4 triggerspells, so that's alot of triggerspells, but with each one i'm learning. So i'm waiting till the very end, when i'm gonna make some serious summoning spells. From ff7 i wanna do Bahamut ZERO and Hades.

Anyway, here's the blackness-ness function:
Environment - Set fog to style Exponential 2, z-start 0.00, z-end 7000.00, density 100.00 and color (0.00%, 0.00%, 0.00%)

Thanx, I'll try the white, expanding balls...
The other two spells actually are pretty creative. Effects are nice too. I was wondering how you made the terrain all dark during shadow flare because I'm gonna try to make the Bahamut ZERO summon from FF7. Don't make it before me plz... lol :D

Oh and for the expanding balls of light, make variables unit, a unit, and sizepercentage, a real, and make a trigger like this (my friend is borrowing my cd so this will be slightly off):

Events
-Time - Every .01 seconds

Conditions

Actions
-Animation - Change unit's scaling[sizing?] to ([ending size] * sizepercentage), ([ending size] * sizepercentage), ([ending size] * sizepercentage) of unit
-If (sizepercentage = 1), then Trigger - (Turn off (this trigger)), else (Set sizepercentage = (sizepercentage + .01))

Leave this trigger off until you set unit as a white ball which should be a dummy unit and sizepercentage to 0.00.

If that doesn't work, I'm gonna have to fiddle with it till I get it so if you want help, just PM me.
In case you are wondering, these are all four of the spells that belong to the unit with Megido Flame, from my previos spell.

I've made Megido Flame less lag-ish (explosion count is down from 100 to a mere 49 :( )
I've removed the custom icon, so it's easier to dl.

The other 3 spells, i made this morning in 4 hours. Shadow Flare (on the screenshot... more inspiration from final fantasy) is the character's ultimate spell.
If any of you have an idea to create a spell that looks like the Shadow flare from FF7, could you pleaz chuck me the ideas. (need help with the white, expanding "balls" :?: :oops: :?: )

The other two spells are my attempts at originatlity (which i don't have :P )

You know the drill: enjoy the spells, constructive criticism would be nice, complements would be better.

Thanx