Warcraft III resources & community, 2003–2006 · archived

Kamehameha

not rated
Submitted by ClaudzJASS Enhanced3,225 downloads216 KB
Screenshot
Screenshot
A Copy of DBZ Tribute`s Kamehameha
File Name
Kamehameha.w3x
Author
ClaudStrofe
Download

Comments

39
What's the matter Claud? Can't handle negative feedback to your shitty spells? Get some skill and originality, then make a good spell, noob.
And ur gay and suck cock, Big deal nobody cares..
The real kamehameha doesnt have yellow in it, and it lasts longer than 1.5 seconds.
How do you put this onto an ability so a hero can use it because im making a DBZ map too and it wont be kool without abilities PLEASE HELP!
Hey, this is very good, excellent 5/5

Could you make a spirit bomb now? :D that would be cool, if a spirit bomb has been made, sorry, too lazy to check lol.

If you wanted to add a spirit bomb without a custom model or whatever, all you gota do is make a unit and give it the locust ability make it have the mana shield effect for its model. Next for whoever is using it use a trigger to make it move on its own give it a speed of 200 or so, so its not too fast. When it hits the target kill the spirit bomb and then have some camera moving action going on, fade filters fading out and back in with a color of white. Have some sound effects if you can and then create a crator at where it hit with the trigger create deformation crator and make it as big as the spirit bomb is, then have some blight created at that target the same size as the crator or a little bigger. Bam a spirit bomb effect :D hehe

if you want the spirit bomb to charge up before it does all of this (getting larger and larger 1st) then before sending it off to the target have a trigger to increase the size of the spirit bomb by 150%, then 200% then 250% each with a waiting second in between and continue this procces till its as big as you want. Finishing touches can be having floating text over the caster or whoever saying: "please lend me your energy" blah blah blah :D lol
may just be a copy but it's still ranked 1'th :D
Nice copy
nice claud 1st ranked

Love the spell :D
I still don't get it.... HOW TO RUN THIS MAP? can some1 please explain to me STEP BY STEP what to do to get this cool spell in my map? btw IT's 6000/5 very good job :lol:
Oooo.. Ok. XD
Well anyway thanx for telling me about the bug...
It was just a clicking error.. :oops:
If it did 8500 damage then it was NOT fresh..


Oops, sorry I probably said that wrong. What it really meant was it damaged it from 10000 to 8500.
Of course, it was level 10 kamehameha spell and it did 1500 damage to the unit. Sorry for not making that clear. :?
If it did 8500 damage then it was NOT fresh..
But i shouldent be so early to flame you, cause u was right on some pointers.
But it was more wrong with it, then what u mentioned..
Sorry to all who dowloaded it, and dowload it now instead, i uppdated it.
Well, what the? I just downloaded the map fresh. Tested it out on a dummy peasant with 10000 health. It damaged to 8500. I did again, didn't work.

I did what I said in the previous comment, and it worked. So then I asked myself, what?

But it says:
(((Matching Unit) is An Ancient) equal to False)
Unit Group - Pick every unit in TempUnitGroup and do (Actions)

Loop - Actions

Unit - Remove classification of An Ancient from (Picked Unit)

That is the only action that it loops, to be specific.
Why remove Ancient from what is already not Ancient.
I changed false to true, it worked, as I said before.
I mean, why would it do that? Maybe, I'm reading something wrong, but that is what solved my problem.
Why would it work fine for everyone else, but me.:!: :?:


I'm sorry to say u are wery wrong there..
I use it in my map myself, and it works many times on enemies. :)
It set people in the unit group to ancient to hurt them, but cause the trigger is reapeting it wil remove the ancient after all units been hurt, and if you set unit WITH ancints equal to true, the Unit wil take AHELL more damage then i really should..
Cool spell, it's just, if it doesn't kill the target units, like a really strong building and it only injures it. Then it won't damage it at all next blast. I found out why:

At the end of the Kamehameha trigger |Setting of the Variable| Set TempUnitGroup = (Units within 300 of LocPoint3matching... and (((Matching Unit) is an Ancient) equal to False

Change False to True

I don't know if anyone has been affecting by this or already discovered it.

Really cool spell to, I'm using it for something other than DBZ though.
Ye that's true, Only Power beam i could think of was kamehameha at the moment.. lolz :D
you dont need to use this as a kamehameha, it is all purpose you can use it as any powerbeam.
Ok I just want to point out I Wasnt bashing you Claud you make me hard j/k but not really :P

I was just bashing Gotenkz me and Claud are freinds and i'll never disrespect him.
If i wanted i could take the model out of wc3 and make thikker and blue to, but i'm to lazy.. 8)
the kame on the top of the screenshot is better IMO the one on the bottom looks like mine
Cool, maybe ill finally learn how to make such beam spells on this one. :lol: Indeed looks like the on in Tribute, well done.
he he... um, why do get to see goku's crotch in the first screenshot?
Ooh... sounds fun :twisted:
OOooh dont many know how to do that it seems, it's a little trick Jakpe taught me!!
Just hold in shift when you clikc the pitch value, then you can change it to WHATEVER you want.. lol
Same is for almost everything in the game, just hold shift when change it to get sick values! :D
Hold on a second.... I need help, Claudz!!
I see that you changed the pitch of the dummy unit to tilt it. And the value is negative. Now i enabled the option to use negative reals, but the WE still won't let me change it to negative numbers. did you use a third party thing, or am i running an outdated version, that can't do this (v1.18)?

Please help, i've got a great idea for a spell and i need to rotate my SFX!!

Please help!
Oo Thanx.. lol..
Put Cooldown to 0 and shoot like a maniac.. it's really funny :D
Oh boy, oh boy this is sooo cool!! :D :D

Thanx a lot Claudz, i've been looking for a way to tilt SFX and now you *insert priest-like voice* 'have shown me the way'

Shot a lot!
it does hit everyone??
And the shockwave dont deal damage equal to intelligence, it's meant to be most like tribute's as possible. :D
i tink it would be better if you just let teh scockwave do the damage instead of faking it, so it would od it in a line like the actaul beam, and hit everyone
Thanx alot dude!! I bet yours is good to! :D
this is much better than my kame 5/5 :D
No idea what ur even talking about right now :?
Maybe it's cause i showed the hidden variables thingy with the WEU enchance! I DO not use them so it wil work 100% without WEU, i tested that myself.
No I know your using the call DestroyGroupe() and call RemoveLocation() functions to stop lag and stuff.

Im talkin about the script in "the back of the map" where it says.

Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

There is a hudge script and your spell doesnt even use it :?
WOOT!!!
Thanx, the costum scripts is to remove variables to make it less laggy!
Very good

The one in tribute had more effects though but that doesnt matter.

Doesnt leak much/if any.
Whats with the jass in the coustom script section?

Overall very good spell.
Very usefull for games that use a DBZ tribute style stat system or loaps or maps with IMBA tomes.

From the trigger point of view.
4.5/5

- some uneeded triggers/functions

From the usefullnes and ingame effect/use.
5/5

Very nice spell
The beam get's bigger per level and i was alittle lazy there.. sorry! :cry:
And i shouldent have ANY lag, but i may misscalculated somthing!!
Well well thanx anyway!
not bad at all, i never though of changing angle of unit to make blast, that is just great, nicely done

4.5/5 only because it only deals damage around 300 of target, not the hole length of beam which is a little weird, but it looks great! with minimal lag
Awsome, I just like it!!!! 100/10 !!!
Yes i made the DBZ Tribute V9.3 Kamehameha for people to enjoy!
It's just an copy and may not be as good as the original but is still really awsome!

Have fun! :D

It's easy, if you want it in your map, Copy paste triggers,varibles and unit's except DBZ nerd.. lol