It was cool but I found bugs: at the toxic explosion,1 time he walked alittle so the rest of the trigger didnt work. another time 1 of the torches doesnt disappear. The shockwave trembles only worked after I casted the spell a few times, weird icon_razz.gif oh ye... the shockwave goes faster then the trembles. Shadow armor didnt work at all icon_confused.gif
Events: Unit - A unit Begins casting an ability Conditions: (Ability being cast) Equal to *chain based spell* (the dummy must have the same ability as the casting unit) Actions: Wait 0.50 seconds (its always o.5 sec, no matter whats the range) Unit Group - Pick every unit in (Random ... units from (Units within ... range of (Position of (Target unit of ability being cast)))) and do (Actions) Loop - Actions: Unit - Create 1 *Chain Dummy* for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing (270.0) degrees Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Picked unit)
But With this trigger it will lag if u cast the spell on a group of 100 enemies cuz it will keep splitting then. (In my spell the dummy uses another spell then the casting unit, so my chain spell just splits into 3 other chains and then stops)
PS! the spell must have 1 jump, cuz it splits anyway
I really liked the ThunderGod'sFury ability here! can u make it so that if you chain lightning someone it will split in opposite direcrions(creating 2 chains of lightning) and just keeps on splitting...
Ive tried so hard to do that, but the WE wouldnt let me do it, unless i got into more complicated things in triggers.
can u make it so that if you chain lightning someone it will split in opposite direcrions(creating 2 chains of lightning) and just keeps on splitting...