Mhm first i thought i only should ignore your comment, BertTheWannabe. But hey, today i'm a bit polemical. So first i suggest learning where to use the appendix "-ly". The keyword is adverb, not adjective. The second point is that your "comment" , oh dear me... i cant realize i called it "comment", is one of the most unconstructiv ive ever read. It isn't more worth then a "three peny bit". Omfg... orthography F ?
You may didnt understand the aim blizzard wanted to reach with it's GUI-triggereditor... it's for those who dont want to spend much time on learning a scriptinglanguage like java. (Jass is only a Java dialect for those who dont know that)
If you want you can flame all those thousands of World Editor users who work with GUI , but i bet you'll need much time to do that. But good luck.
So what im really getting at is, that you shouldnt dope your ego and your selfconfidence with playing the ultimate triggerguru.
And when you're really as clever as you think you are you shouldnt answer, because you know im right.
@ Thunder Eye:
Yes, thats the reason why i wanted to do a inventorysystem that is easy to implement for all people. I had such problems with FSI and InvX, too, especially because i made the whole map before implementing the system. Indeed it's not finished yet, i only worked about an hour on the map. ;D
As you already said it, its not a problem to make it work in Multiplayer, too and to make it unlimited.I dont want to make a "next" and a "previous" button, because it only takes a second inventoryslot. So i decided to take a backpack with charges which display the current inventorypage. Also i dont wanted to use ability to browse to the next page.
Thank you for your CONSTRUCTIV feedback @all!

Comments like yours are motivating people like me to work on their maps and making em better!
