Warcraft III resources & community, 2003–2006 · archived

Quake Flames

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Submitted by djsepTrigger Enhanced289 downloads18 KB
Screenshot
Screenshot
My First Spell i ever made whit triggers.. Hope you like it!!!

A Big Fire And A Big Quake!!!!!!....... and some thunder...
File Name
Quake FlamesV0.2.w3x
Author
DJSeph
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Comments

7
i know but the problem with norm offsets r theyre so hard to use... and his flame strikes only go up no matter where u cast it
Polars use locations, locations are handles and must be destroyed, otherwise lag.
So use xy-coords in 2 real values.
Novo Problemo
I will download it again.
But for ur info, i personally prefer "polar offsets" because they are easier to use and often more accurate as well
2 more things
first, download WE Unlimited from the "Tools" section of this site, the dl my map( its PowerWordShield ) right under urs
I Have Fixed It Now THX..

Hope You All Likes The New Version.. :P
Allrighty....
here we go
u must b very new to triggered abilities

events and conditions are fine

so

copy ur trigger

disable one of them ( since u will have to completely have to remake ur spec effects, u will want to know the offsets.)

create a new variable called SpellTarget, which is a point

change all the
"create a spec effect at position of unit" to "create a spec effect at position of point"

then for the unit group do --- units within range --- units within ( AOE of your original earthquake ) of "SpellTarget"

thats the unit group

now say order "Caster" to damage (picked unit) for however much its supposed to damage for. (i think it is 900)

now delete the xtra disabled ability and the variable "target"
ill check it out and write back....
and plz state what the spell does in the description :)
Hope you like it..

and pliz make some comments on it..