Warcraft III resources & community, 2003–2006 · archived

Melee/Range Combat System

not rated
Submitted by -=Emergenzy=-Systems596 downloads229 KB
Screenshot
Screenshot
Allow your character to use, bow and sword.



*IMPORTANT*

You need a custom model, to use this system.

The model must have a `Attack` and `Alternate Attack` animation
File Name
MeleeRangeAttackMode.w3x
Author
Emergenzy
Download

Comments

20
i don't know but i switched back and forth between the 2 weapons a few times. then i had the sword on and i could shoot air units with arrows :? :? :?
Okey in the next version there will be;

• You will have your equipment in another inventory.
• Equipment need i.e 5 str before you can use it.
• There will be a durability system.
• The bow need arrows.
• Attachment swords, axes, maces, clubs, staffs, and bows.
• You are able to carry one: Armor, Healm, Weapon, Shield.
• You can see the damage of the bow (thanks to shadow1500, for the tip)
• Stats System.
• More slots, to carry your items.
• The Weapons have different attack speed (Very Slow, Slow, Normal, Fast, Very Fast)

I said that the next version would be multiplayer able, but it wont. Why? A stupid bug in WE that wont let me use local variables in the system..

Hope I can release it soon :(
You dont need to use two models, simply copy the hero and change his range to 600, when he uses the bow, morph him and add the alternate animation tag.


Its not so easy as it sound. Then you first morph an unit, you cant remove the 'Alternate' tag. And tons of other bugs...
But I found a way to do it (after hours of bug searching). So you are able to see the damage of the bow in the next version.
Thanks for the idea...
You dont need to use two models, simply copy the hero and change his range to 600, when he uses the bow, morph him and add the alternate animation tag.
It doesn't show the damage because attack 2's damage is shown on the right side of the stat card, but since heroes are being used that damage is "below" the hero stats (str,agi,int) so u cant see it.
best way is to use a morph ability (chaos) to switch to a diffrent unit who has attack 1 with range 600.


Nah :P Its then you need to import 2 custom models. I'll just find a way to show the damage another place.
It doesn't show the damage because attack 2's damage is shown on the right side of the stat card, but since heroes are being used that damage is "below" the hero stats (str,agi,int) so u cant see it.
best way is to use a morph ability (chaos) to switch to a diffrent unit who has attack 1 with range 600.
this is a great system emergenzy, I really like it :)
btw, is it possible to add female char in your demo map?
Hmm you should add the following

•1 Make item slots possible to have more items
•2 Make a simple more inventory system for more space
•3 Make it somehow have a weapon ststem that has different damagge
•4 And of course show the damage of the bow
•5 An item that represents arrows that sits under the bow:)
•6 duribility system as an item?? i dunno im getting retarded lol DEFINITY the arrow system tho



1. I create a seperate inventory for the equipment in next version.
2. Maybe I will.
3. Come in next version.
4. It can't show the damage of the bow. Dunno why.
5. Maybe I will.
6. Maybe I will.
Hmm you should add the following

-Make item slots possible to have more items
-Make a simple more inventory system for more space
-Make it somehow have a weapon ststem that has different damagge
-And of course show the damage of the bow
-An item that represents arrows that sits under the bow:)
-duribility system as an item?? i dunno im getting retarded lol DEFINITY the arrow system tho


What did you think about it? What should be better? More features?

I will soon release a new version, with more attachable equipment, and more attack animation. So if you have any good ideas please post them..
cool, whats ur next project? i was woundering if u wanted to do a system ive been meaning to do but always get sidetracked


Hmm many.. I need to finish a new save/load system, and my campaign.-.


Nice but bugged.
In a way I made it that when switching to fast, that the bow is doing the swords's attack.


Yes thats why I had added a countdown timer. 8)
Nice but bugged.
In a way I made it that when switching to fast, that the bow is doing the swords's attack.
cool, whats ur next project? i was woundering if u wanted to do a system ive been meaning to do but always get sidetracked
Curiously useful system, yet cant you somehow calculate the damage of the BOW? also could you explain how you did this i dont feel like going over the triggers?lol, btw 5/5 like always


Yes all info and damage come in the new version.
Curiously useful system, yet cant you somehow calculate the damage of the BOW? also could you explain how you did this i dont feel like going over the triggers?lol, btw 5/5 like always :)
Very nice! I have only one problem with it, or maybe just a question... how much damage does the bow do?


Nothing Yet.. But that come in next version...
Very nice! I have only one problem with it, or maybe just a question... how much damage does the bow do?
Eh.. The Zip file is corrup! :roll:
I love it, Nice work! Very usefull And i waited long time for someone to make something like this :D 5/5!
Wow nice system I like it.