I like the sound effects, I say keep them. One problem though, if I want to change the name of the carrier, am I going to have to go through the whole script and change the word carrier to whatever the new name is?
Well it sure does look awesome. Models and icons are good, dont even listen to Daelin. Just 2 bad that is a jass spell and i dont know a thing about it, exept how to fix memory leaks... Anyway, make sure we see this ability in some kickass BNet map
1. I don't care how you implemented those into your "other map". Make it general here as well! 3. Increase the speed and increase the attack rate. And make other units to attack (dummy units?) if you want them to attack while they move, or search for some ability (something like Phoenix Fire but not with random target) and use it on the interceptors. 4. Simulation, non-simulation, those cannons and the interceptor sounds are useless. Remove them!
1.All the data are stored by using gg_unit_nzep_0001 as the subject,so it's easy to implement just by replacing it. i've just implement it to a starcraft simulation map 2.it cost about 2 sec to finish one attacking cycle,interceptor will come out at a random time in this 2 sec 3.the interceptor speed is 500 while the max is 522 in wc3. the max turn rate is 3,less than PI, which means it needs about 1 sec to take a turning and attackonce.In starcraft,interceptor attacks when it's flying 4.only 1 model are not related to carrier,it's terran missile turret,to create a circumstance for carrier because this is a simulation "ALL sounds"==interceptor movement sound
Far from perfection... And don't tell me to make it myself because that's not the point.
1. The whole stuff works for the carrier alone. I have seen gg_unit_nzep_0001 all around, and THAT IS BAD! Make it a real system for any unit or else it's pointless. 2. When you create a new interceptor it does not come out if not ordered to. It normally should if the others attack. 3. The interceptors are not swift enough. Increase maximum speed or something, because they are far too slow and have far too slow response after attack. if you have, forcefully move them. They can be easily killed. 4. Remove any model or skin not related to the carrier and the interceptors (I'm allowing those to stay) and ALL sounds. Those are not needed!
I won't enter the coding by now, but if you solve these problems, I will.
Excellent trigger cdp726 it is almost exactly what im looking for unfortunately i need the trigger to work for carriers being built from a shop like a Stargate. Whereas in this you have a carrier alrdy in map. but still good work.