Alrighty, lag issues fixed. Or at least decreased dramatically. Thx to everyone who contributed to the advice I received. I had to get rid of the flamestrike model so it looks somewhat crappier but it works the way it should without destroying my computer
Okay first of all, it is _NOT_ based off of flamestrike. Second, flamestrike was the only thing that would look good when I replaced it with the fire burning over time. I might try preloading but I suspect that's not the problem. As I said, I'll be resubmitting it with less lag.
EDIT: I can't seem to find the problem. I've tried switching the model of the flamestrike to something less laggy like one of the building explosions but that didn't help. This spell is pretty useless if it lags like this so I'm gonna need to know if I should just remove this or leave it for others to see how to make a wave design. (Cause I haven't seen any waves until I made this)
Well if you would like I could submit a version I kinda made it dosent lag at all for me and its water instead of fire. I spaced the units our more. So yeah blargel if you dont mind I can submit it but then again its not something you yourself cant do.
A concept I came up with and created in about an hour and a half. Unlike my other spells, this one is not so overpowered. For some unexplainable reason, there are lag issues if the wave hits a mob of enemies. I'll find a way to fix it tommorrow...