Warcraft III resources & community, 2003–2006 · archived

Wave Blast

not rated
Submitted by BlargelTrigger Enhanced417 downloads22 KB
Screenshot
Screenshot
Creates a destructive path of fire in the shape of a wave. Deals damage per blast in the path and damage over time.
File Name
wave blast.w3x
Author
Blargel
Download

Comments

12
GJ i like it :D
much better, lag wise that is, still ots of meme leaks, the old one deff looked better, but atleast this one can be used

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Completed
Total amount of leaks: 13
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check those out
Alrighty, lag issues fixed. Or at least decreased dramatically. Thx to everyone who contributed to the advice I received. I had to get rid of the flamestrike model so it looks somewhat crappier but it works the way it should without destroying my computer :P
WOW IMPRESIVE!!!
o the horror, if the huge lag wasnt enough, the immense leaks ruin it entirely, not bad looking, but mega laggy, have fun delagging that botch

and try using jass to make umtlinstanceable, would be mucho better, and prolly less laggy
Okay first of all, it is _NOT_ based off of flamestrike. Second, flamestrike was the only thing that would look good when I replaced it with the fire burning over time. I might try preloading but I suspect that's not the problem. As I said, I'll be resubmitting it with less lag.

EDIT: I can't seem to find the problem. I've tried switching the model of the flamestrike to something less laggy like one of the building explosions but that didn't help. This spell is pretty useless if it lags like this so I'm gonna need to know if I should just remove this or leave it for others to see how to make a wave design. (Cause I haven't seen any waves until I made this)
Well if you would like I could submit a version I kinda made it dosent lag at all for me and its water instead of fire. I spaced the units our more. So yeah blargel if you dont mind I can submit it but then again its not something you yourself cant do.
Why the hell you use the flamestrike model!!!
It's one of the worst ones, change the model or increase the distance between one effect and the next.

Tip:
Preload models, it would often fix lags the first time.
to much lags !
Maybe you should use an other model :idea: [/quote]
it is based on flame strike right?? if yes they u have cause of lags, mass fs = mass lagg
isn't there any lag while just casting it? seems pretty 'laggable'
A concept I came up with and created in about an hour and a half. Unlike my other spells, this one is not so overpowered. For some unexplainable reason, there are lag issues if the wave hits a mob of enemies. I'll find a way to fix it tommorrow...