Sorry if it's inconvient but you know where you made the ulti remove all buffs. NOte that there's a slight glitch to your ulti there. You see where the tester uses cyclone, you can't use the ulti due to units being invunerable due to cyclone. Use the ulti to make it target invunerable targets too so that way it could work in some occasions
I wouldnt suggest to create another function containing both setunitx/y in it, there is no need, it will be slower. Just add a condition making sure that the unit is still in the current map boundaries.
Very nice spells, but instead of using SetUnitPos, try using SetUnitX and SetUnitY, they run more efficiently than the loc one.
hm.. could you tell me how would it work more efficiently? heh.. eager to learn!
oh and i forgot about channelling spells.. can anyone give me any direction on how to make a spell channelling, i mean, a common way of doing it?,, thank you
Thats my first JASS/WC spell set, please give me some feedback as i need to get more experience. I guess it doesnt lag, please try it..
I guess I could add some effects.. ideas!
For instance, if you have any question, please ask me.. Any constructive (or not ¬¬) critcism please go ahead. Thank you.
Note: there are some bugs, ofc -> i couldn't manage to recognize the water from the script, to avoid landing on it.. i'll get some time to do it later.. i know we can do it using regions, though it's too manual