/I would try to help u on the code but i dont know how to do that yet.\
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|(downloading updated system now)|
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Edit: Very nice! Hehe nice camera set up i didnt see the back of to many houses even when i tried to =D i like that (last time i didnt "try" to see how bad it can get, and it dosent get that bad =D i would have to say 5/5 for every where but the bridge. You kinda lose your self "right" before you get off all the way on the bridge. Although the reason (i think) is because you have a drop on ur bridge lol if you use WEU and use height and raise the ground up to the edges of both sides of the bridge it should fix it a "bit". Or move the cliff out a little bit on both sides so the bridge rests more in the water then on the sides of the cliffs.
/-------------------------------------------------------------------------------------------By the way your terrain is pretty nice.
-But could u make ur map a little bit bigger (in map discrption) for your system so maybe you could add | some rolling plain and lil forest so people can see how it looks in diffrent areas (maybe in the forest | you might want to stick a region in it that makes your camera ether get closer to your guys head or above| higher so you dont see the back of every tree, and in the plains too if you make it really "roll" lol.)
--------------------------------------------------------------------------------------------Flying Camera:this is random but after your done with this system, i would think it would be intresting to make a flying camera system where the camerea is attached to the unit like in your system but instead its flying. But with clouds ^^ must have clouds =D lol, and making the camera sway up and down
like in real flying that would be cool.
----------------------------------------------------------------------------------------Overall:**Raiting:5/5**
btw. when people say save they mean like Blizzard save not like trigger/system save right?
Blizzard save= In the game menu
Trigger/Sytem save= -save then -load 2343213421343214321 extra extra