I would create an aquatic unit called "Lure" in the water and have the fishes as units, and depending on the lure type and fish type, the fishes may or maynot use it's ability on it, the ability the fishes use on it is irrelevant(a dummy), it just has to have a very close range so the fish actually has to go to the lure to cast it.
When the game detects a fish's effect on the lure, it gives you the go to reel him in, both the lure and the fish are then slowed and as you move the lure the fish follows closely, but ofcourse the fish resits and constantly tries to move to a point away from the fisher, dragging the lure, so its a tug-o-war
i dunno if you'd wanna elaborate further and make the line break from too much tugging, but thats basically how i'd go about a fishing system, oh and create a lightning effect between the lure n the weapon point on the character if you please
i dunno whatever, im not a pro, just my suggestion
When the game detects a fish's effect on the lure, it gives you the go to reel him in, both the lure and the fish are then slowed and as you move the lure the fish follows closely, but ofcourse the fish resits and constantly tries to move to a point away from the fisher, dragging the lure, so its a tug-o-war
i dunno if you'd wanna elaborate further and make the line break from too much tugging, but thats basically how i'd go about a fishing system, oh and create a lightning effect between the lure n the weapon point on the character if you please
i dunno whatever, im not a pro, just my suggestion
