Warcraft III resources & community, 2003–2006 · archived

Slippery Ground

not rated
Submitted by BloodStorm2262Systems349 downloads25 KB
Screenshot
Screenshot
Only needs 1 trigger.

Fixed Version, copy the trigger for each region using it.
File Name
Slippery GRound.w3x
Author
BloodStorm2262
Download

Comments

23
Lol you talk about reality ? :P What it is real in it ? When an armored knight try to walk on ice, he has his back on the ground and cant move, that's it ....
Turning is as it is on purpose, click multiple times to turn... When going on ice in reality its hard to turn, especially in armor.
Uhm, pretty sucky..
I can hardly move my unit into the direction I choose.
If it's a template, post it in tutorial section ! Not here !
Rate as you feel, but remember this is a template... If you want more do it yourself.
This system is REALY bad.
Leaks, and is realy UNIFFISHENT
I counted 2-3 uneesary functions and loads of unnessary BJ calls but thats what you get if you program in GUI.

I say its worthy of a 1/5

Currently this is basicly slipping on a frictionless surface not on "Slippery Ground" and only takes about 1 minute to make better(Increased effiency and less leakage).

The units should be able to build up speed on the Slippery Ground untill they hit a capped limate of twice their normal movement speed (them walking foward + extra trigger moved distance). When the unit passes its ordered to move to area it starts to slow down (continues to move at 2* normal movement speed but this time all he movement is done by triggers and will slowly lower till it hits 0). If the unit is sliding west and is ordered to go north the unit should start sliding north but still continue sliding west for a while as it changes direction.

This would be the perfect Slippery Ground system worthy of a 5/5 if it was like the discription above.
You dont need to specify units that bounce, just use the unit group in range of unit....
Update: Fixed Memory Leak Bugs
If u want help people, make a tutorial....
It leaks a group every 0.5 seconds.. it leaks multiple locations every 0.5 seconds..

Im guessing whatever map this is running on will crash within 3 minutes.
Hasn't been done before, helps people out.
Am i dreaming .. or it's a 30s spell job ?
3 lines of gui triggers :shock:
.. and people seems to be happy ? :shock: :shock:
Most people didn't ask questions but those who did...

PurplePoot: No thanks, you can out of your own free will but EVERY part of this system is how I want it to be.

Fire_inferno_II: Wtf are you talking about...

Everyone: Thanks for all the positive feedback, hope you find some use for it.

Also note that collision needs specified units, so if you make a map using pre-set units and want them to bounce off of eachother I can do that for you. Without Jass anyway.
ooh seems goood!
ill dont use it becous im doing a mw rpg!
please e-mail me with ideas!

[email protected]
:wink:
seems nice...
ill try it...
Hey Div! I've run out of spell ideas but since you seem to have so many, could you give me some suggestions?
Hmm yes its really funny^^
good, know it looks more real
dont worry, if i find any bugs all warn u :wink:
O.o fun o.O
there seems to be some major bugs tho...
if u want, ill fix it up, post it here and say "original ideas and spell by you, but updated by me"

off topic-what did u think of my hero idea for the contest, Hell_Knight?
Div_S: Fixed the death bug, if you found another please mention it.

Hell_Knight99: I'll leave that up to the people using it, works much better if their are pre-set units... Otherwise it glitches, atleast for me.
i like it cept few things the slide dont look smooth and u shoudl put in a if/then/else trigger to check if there close to and obstacle and make them face other way and move off cuz it he bumps in pengiuin and rapidly goes back and forth.
yeah, there is a kind of bug, and if u allow me to say is a big one... fix that and ur sistem will be really good :wink:
A ice effect system, makes units "slide" when on Ice... Haven't seen one yet so I hope you enjoy and find uses.