Warcraft III resources & community, 2003–2006 · archived

Ultimate World Domination 3

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Submitted by KitabatakeTrigger Enhanced763 downloads23 KB
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Screenshot
Lots of special effects, units fly and everyone and everything is destroyed within the range of 777 (except the caster of course).



Fixed: Not too long anymore

Doesn`t cause lag anymore

Units no longer needed to manuallly set flying
File Name
World Domination3 By Kitabatake.w3x
Author
Kitabatake
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Comments

15
If it kills everything, shouldn't it be in a 666 area? :wink:
Nope, it's no JASS at all, just pure basic GUI triggers. There might be one jass line where it removes the used region to reduce lag, i don't remember :?
And you say you did this with triggers? I, think that's bulshit, this is jass if i've ever seen it.
its good, its small, and i like the effects :P :D
thanks
Cool spell, good job!
Importing spells: You only need to copy the ability itself and the triggers to your map (make sure the variables don't get broken). Then you give the ability to a unit.

I hope this helps
Sorry, i don't know how to import spells to map !!
Still leaking. Unit groups are still being leaked, as are locations. Using "Polar Projection" creates a location, which means that you must buffer that new location in a variable as well and remove it when you are done.

And when you pick unit's that creates a group, so instead of

Unit Group - Pick every unit in (Units within 777.00 of ExplosionPoint) and do (Unit - Pause (Picked unit))


Use:

set SomeGroup = (Units within 777.00 of ExplosionPoint)

If you want help fixing this all up add me on msn and I'll send you a fixed up version of the spell so you can get a looksie at it.

([email protected])
Thanks for helping :!: :D
I will soon update

EDIT: :!: :!: UPDATED :!: :!:
Fixed:
- Not too long anymore
- Doesn`t cause lag anymore
- Units no longer needed to manually set flying
- Looks better

And once again, Thank you for your help Chuckle Brother & PurplePoot
Add and remove the 'crow form' ability at the start of the trigger, then you will be able to act as if this unit was flying(change the height) inside this trigger
Just add the flying trick to the unit who is casting.

Also just so you know, this spell creates an unholy amount of locations as well as some unit groups.

Some Facts:

1) Minimum wait time is 0.1 seconds
2) This spell lags...after several casts this spell would cause such slowdown, well it wouldn't be cool at all.

How do I fix this?

Locations:
-------------------------------------------
Step 1) Save the location that you want to do something at

Example: set Temp_Point = Position of (caster)

Step 2) Using the location untill it is no longer needed

Step 3) Removing the location

Example: Custom Script: call RemoveLocation(udg_Temp_Point)
**Note: udg_ is a general beginning to any global variable (user defined global). So the 'Temp_Point' should be changed to your variable name. Also note that spaces in JASS are represented as _ (underscores)
-------------------------------------------

Groups:
-------------------------------------------
Step 1) Save the group we want to perform actions on

Example: set TempGroup = Units in (FunkRegion)

Step 2) Use the group until we no longer need it

Step 3) Clear the group

Example: Unit Group - Clear unit group (TempGroup)

Step 4) Destroy the group

Example: Custom Script: call DestroyGroup(udg_TempGroup)

**Note: Alternatively you can use 'Custom Script: set bj_WantDestroyGroup = true' which just means that on the next unit group pick it will check if that boolean is true, and if it is will destroy the group.

Last Note: Also note that destroying a group if you used "Add Unit to Group" will mess it up, you must always use "set group = SOMEGROUP"
-------------------------------------------
It is not necessary to have flying units, but the spell looks a lot better, when they are flying.
So it does work without any flying units :!:

a bit to long

I think i could take a part from the beginning away, so it would be shorter...

EDIT: UPDATE DONE !
Now it is shorter and also looks a bit better!
Wow looks very nice 8) but just 4,5/5 cause the unit have to be a flying unit and the spell is a bit to long but all in all well done :!:
My opinion: Best spell I have made :D

If you use it in your map, make sure all units involved with the skill are flying units, otherwise they wont fly :!:

Please Comment :!: