Warcraft III resources & community, 2003–2006 · archived

Required Attribute System

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Submitted by DanilloSystems270 downloads339 KB
Screenshot
Screenshot
Finally i had finished it. You need the required str , agl or int to carry a weapon . I would do a equipament system to carry only one type of weapon and 1 armor , etc.But somebody already did it. I dont know if the strings will work in multiplayer games.
File Name
RequiredAtributeSystem1.0.w3x
Author
Danillo
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Comments

7
Danillo:
If you dont want to show multiboards you can do 4 variables (array 12 (players) )
1st - StR = Strength (array 12)
2nd - AgL = Agility (array 12)
3rd - InT = Inteligence (array 12)
4th - Heroes = Heroes of the game ( array (its depend of how much players u have in ur map)
And make a tigger:
hehe tigger lol sry it was just funny
This new way in the post down work in multiplayer games :D
If you dont want to show multiboards you can do 4 variables (array 12 (players) )
1st - StR = Strength (array 12)
2nd - AgL = Agility (array 12)
3rd - InT = Inteligence (array 12)
4th - Heroes = Heroes of the game ( array (its depend of how much players u have in ur map)
And make a tigger:
EVENT
--- Every 0.25 seconds of game ---

ACTIONS
(for player 1)
--- Set StR (1) = strenght(bonus included) of Heroes (1)
and do it to all heroes (Str , Agl , Int)
======================================================
When u try to get a weapon for example :
Claws + 15 need 23 str and 18 agl

EVENT
--- A unit acquires an item
CONDITION
--- Item-Type of item being manipulated equal to claws+15
--- (optional) - item-class of item being manipulated equal to permanent ( to maps tha permits carry only one weapon)
--- (optional) - Unit-type of tiggering unit equal to Equipaments ( Maps that have mini-heroes tha represent the Equipaments of the Hero)


ACTIONS
---- IF ALL CONDITIONS ARE TRUE DO ACTION ELSE...
--If conditions
-(boolean comparation)- StR ( player number of owner of tiggering unit greater than or equal to 23) and AgL (player number of owner of tiggering unit greater than or equal to 18)
--THEN-- Do nothing ( Hero will get the item)
--ElSE-- Item ( move item being manipulated to position of tiggering unit) ( Hero will not get the item)

Its more easy than use multiboards.
Any Questions post plz.

[/b]
this system will work great with a attribute system that you can spend your points in stats =D
Plzz note bugs :)
ow! i m sorry shadow , its my first system and i didnt know about it , sorry.

Operator you can hide the multiboard and the atributes will not show =D.
Wtf? Rules, rules, rules..
• If you post a screenshot, it must be ingame.
• You are allowed to delete your old submission and submit an updated version of your spell when it has fallen below the first 75 submissions and is more than a month old. This must be a critical update; don't just change one thing and submit it in order to keep your spell on the top.

• Users that resubmit spells in violation of these of these rules will have their submission deleted, be warned, and will be prohibited from resubmitting that resource for a week.
Nice job, but cind of useless. All of the atributes is visible already. :?