If you dont want to show multiboards you can do 4 variables (array 12 (players) )
1st - StR = Strength (array 12)
2nd - AgL = Agility (array 12)
3rd - InT = Inteligence (array 12)
4th - Heroes = Heroes of the game ( array (its depend of how much players u have in ur map)
And make a tigger:
EVENT --- Every 0.25 seconds of game ---
ACTIONS (for player 1)
--- Set StR (1) = strenght(bonus included) of Heroes (1)
and do it to all heroes (Str , Agl , Int)
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When u try to get a weapon for example :
Claws + 15 need 23 str and 18 agl
EVENT--- A unit acquires an item
CONDITION--- Item-Type of item being manipulated equal to claws+15
--- (optional) - item-class of item being manipulated equal to permanent ( to maps tha permits carry only one weapon)
--- (optional) - Unit-type of tiggering unit equal to Equipaments ( Maps that have mini-heroes tha represent the Equipaments of the Hero)
ACTIONS ---- IF ALL CONDITIONS ARE TRUE DO ACTION ELSE...
--If conditions
-(boolean comparation)- StR ( player number of owner of tiggering unit greater than or equal to 23) and AgL (player number of owner of tiggering unit greater than or equal to 1

--THEN-- Do nothing ( Hero will get the item)
--ElSE-- Item ( move item being manipulated to position of tiggering unit) ( Hero will not get the item)
Its more easy than use multiboards.
Any Questions post plz.
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