Warcraft III resources & community, 2003–2006 · archived

show damage over head system

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Submitted by RaydrikSystems477 downloads24 KB
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Created by Nefron, Based on Damage meters from xD.Schurke



Thanks xD.Schurke u gave me this idea omfg
File Name
Show damage over head.w3x
Author
Nefron
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Comments

13
it doesnt include aoe spells like Blizzard,cluster Rockets and rain of fire.
it doesnt include aoe spells like rain of fire,cluster Rockets and rain of fire.
tracking regular damage is pointless. the 100% 1x crit is much easier and lags less. only thing you should have this system track is spell damage/damage healed

Easy to implement: 4/5
looks: 4/5
usefulness: 3/5
concept: 3/5
over all 3.5/5
Yes it does. its not based on "critical - 100% x1" skill stuff...

it tracks ANY kind of damage. its kinda buggy and in a map with too many units it lags alot.(only at the end +D already tested)
Does the damage shower include spells :?: i havend tryed it yet :roll: :?:
Updated:
-remade trigges: made them simpler hanks to GaDDeN.
-forget comments: belive me its soo simple that anyone can understand. Because there are only 2 triggers now, not 5 =D lagless!
I make the triggers simpel that other people understand it. I already need 10 minuts for my toll and i work on an update but i have a problem to do the damage for all players. I think i will fix it
But your toll is good. :)
ill update to a newer version with explanation on the comments.

what do u mean by too muhc text? theres almost NOTHING!

EDIT: ahh i get it, if too many units attak one target the dmg textx become unreadable. in the new version i made the text smaller, faster and with less lifespan. that makes them come and go faster
so theres no "spam"
humm... cant read damages... too much texts..
please send feedback
hum... yeah i did more testing in large scale and found that it doesnt shwo creep attack damage, and in large scales, sometimes, due to lots of units attacking some didnt showed the damage.
i still have to firgure out that, cuz storing damage makes the trigger much more bigger i think (i dont have 1337 triggering skills).

thatnks for the feedback
Its ok, but when 2 units are attacking at the same time, the text doubles over. You might want to fix it by storing damage periodically, like every 0.3 seconds, then displaying them.
oh god i just downloaded xD.Schurke's map Damage meters. i saw the triggers, they wer simple and then i thought: HEY!

i messed some and i just made a system that tracks and shows damage over head for every unit in a map. they dont need to be already placed. and still, it works with ALL OF YOUR units at the same time. i dont know if someone already did this but i didnt saw a system that did this here before so... here is it.

and.. YEAH it IS simple. i spent like 15 minutes to do it. the first 5 were to understand xD.Schurke's map mechanics. hpe u enjoy