Warcraft III resources & community, 2003–2006 · archived

Evolution System

not rated
Submitted by MeanMachineSystems1,009 downloads630 KB
Screenshot
Screenshot
When the hero reaches the required level it changes itno a new one.
File Name
Evolution System.w3x
Author
MeanMachine
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Comments

10
kool this is awsoem and i can see it being used in lots o maps :D 4/5
I see, i drule up. i download :D .5/5
very good i have one a little better than this one but very good
oooooo downloading :D
Of course they'll ceep their stats. And the skill points they used will be given back as well.
something i gotta know-will they keep items and level as they change form?
see the setup trigger. Change the Morphers_Level ( the level on which units morph). After that there's the way to configure morphers. It's all shown in Setup Trigger : set Add_Unit_Temp = "unit that will morph" ; set Add_Unit_Secondary[1,2,3,4 or 5] = "one of the secondary forms" ( up to five for now) . Then Run Trigger - AddUnit. Repeat for all the units that will morph (up to 30 for now) and finally Run Trigger - SetButtons. I think it's all clearly shown in the setup trigger
I downloaded it, extract, and import to my map, then what must i do now??
I downloaded it, extract, and import to my map, then what must i do now??
Please, don't vote yet. I don't care if it's 5/5 or 1/5 this is not finished. I uploaded this by a request and i want the guy i made it for to tell me what to improve ( it's specially made for him after all ) . Fell free to post suggestions . Next version : will break the current limits ( note that there still cant't be too many dialog buttons, the screen is not large enough) , will do it more multi instancable ( different heroes morph on different levels, etc.) .