Warcraft III resources & community, 2003–2006 · archived

As`neram

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Submitted by Div_STrigger Enhanced736 downloads24 KB
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As`neram is a Nerubian hero witch was killed by mistake by the Night Elves for looking too much liked an Anub`arak warrior. Now his shadow walks in this world looking for revenge, killing thousand of enemies without even touching them.
File Name
As'neram.w3x
Author
Div
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10
Updated

Removed Wrath of Pain and puted a new spell:
-Nightmare: When casted at a unit, nightmare removes 3/5/7/9 of armor of that unit, and when the buffed unit is attacked, the last damage taken will repeat each second, for the lasts 1/2/3/4 seconds. After damaged, the buff is removed. Nightmare's buff lasts 10/12/15/18.

Example: A unit has nightmare buff, it is attacked.
The attack damaged it for 58 damage. It will take 58 damage per second.

Also worked some at the old spells.
Now Dimness Strike doesnt turns the caster invulnerable or damages allied units.
Same to Malefice. It doesnt damages allied units.

All primary abilitie has now 4 levels, ultimate has 3
DImness Strike now deals 100/175/250 damage and the dimness area lasts 7/9/11 seconds.
Malefice deals 50/100/150/200 damage (has a 1200 AoE)
Bloody COst returns 15/30/45/60% of any damage taken by the Nerubian Shadow.

Plx make some comments
more comments plx
tank you very much =)
finally someone is with me, not against me =/
tnx man, i'm really glad for ur opinion :D
dude these are pretty good man dont listen to the other guys good job
Well, Bloody Cost works with all kind of damage, including spells (so it isnt the same as throns aura :P), but doesnt affects Buildings or Mechanical, knowing that the name means blood, and mechanical/buildings dont have it... as far as i know :P... but I guess ur right about Wrath of Pain ;P
Not really creative for the wraith of pain and the bloody cost those are just chain lighitng with reverse damage reduction per target and thorns aura.The rest are fine.
Well, here it goes:

1st i didnt understand it
2nd As i said at the map initialization, Dimness Strike is an abilitie specialy made to escape from enemy units and destroy buildings, thats why the target gets invulnerable and it creates areas where enemies cant attack u.
3rd I always put a dummy to damage a target cos:
if the target has frost armor, the caster will be slowed with a damage spell, and thats much more bad
If the target has the same abilitie to return damage, it will return the damage that him self done to the caster (confusing huh?), and it keeps happening, in a infinite way
4th I've put a trigger that does like this:
If the dummy dies, it is removed from the game.
Well, i guess it doesnt leak that much, cos anyhow the unit dies, if it is Dummy, it is removed from the game...

hope this can show u my way of thinking, tnx
Allright, criticisms.

1st, for the event for bloody cost, you have an event that requires pre-placing of a unit. Fix that

2nd, For dimness strike, you make the golem invulnerable and make explosions damage every1. Units will run from the golem when he casts this, therefore, just filter him out of the damage dealt

3rd, why does Dummy 006 deal the damage for Bloody Cost? change it to the Underlord guy.

4th, AGH! IT LEAKS!

meh

reply, plz
Sounds good, I will download it soon.
Here it goes (the description)

Malefice (Passive): Everytime that a unit dies close to Golem, he takes its soul to the greater evil, dealing 50/100/150 damage to everyunit close to the dead body.
Bloody Cost (Passive): However Golem takes damage, he returns 20/40/60% of the total damage to the damage source (works with spells too).
Wrath of Pain (DotA Style): Golem hurls a chain of dark energy that bounces 8 times through every enemies in 1500 range. Deals initial 85/120/155 damage +7% per target.
Dimness Strike (Ultimate): Golem brings the Hell to the Earth, creating massive explosions that deals 150 damage at random locations. After the impact, each explosion creates a dimness area, where enemy units cannot cast spells or attack. Explosions last 3 seconds and each dimness area disappears after 11 seconds.

Any questions message me :wink: