Warcraft III resources & community, 2003–2006 · archived

RPG-Multi-Set

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Submitted by CrierSystems509 downloads806 KB
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A set of possible heros and spells and rpg-systems.. if u wanna use it in ur map or edit it, please gimme credits ;) This was originally a GER map so dont be confused of the translation
File Name
RPG-Multi-Set.w3x
Author
TheCrier
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Comments

8
Great! Same as Serbianbeast, I'm making an RPG.
the lag is just because of the mass of attacks done which leaves a mark of fire


It would lag alot less if you would destroy thoughs groups that are created and used BJ calls less.
BJ calls are basacily GUI calls that change the order of a function by refering to that function.
It is easier to call the function dirictly than use a BJ call and make more lag.

Want to learn jass?
Look in the fourm section. . .
I'm sorry for that but I have no exp with jass O.o do u have an idea where to learn? ps: the lag is just because of the mass of attacks done which leaves a mark of fire
The system idea is good but the triggering sucks.
There are countless leaks as well as unessary BJ calls.
The system is non multincastable and the loading time for it is WAY to long.
It took a 3 GHZ computer 3 minutes to load!
Most people drop after 30 seconds of loading time.
I was only able to play it for 2 minutes before the leakage and lag was to extreme.

NOT A SINGLE LINE OF JASS WAS USED!?!?!?
You expect such a complex system to be usable without jass?
Using jass not only would you be able to fix the leakge but also make it multincastanious as well as lag MUCH less.

Also to reduce loading times it could be recomended to use a hyperficial ability system.
A hyperficial ability system is one where each spell has 2 abilites.
1 for learning.
1 for usage.
A variable saves the number of times you learned a spell.
Then triggers use the variable instead of the spell level to get the spell level.
And to stop you learning infinate levels of a spell make a trigger that removes the learn spell after it passes X times learned.

Overall a good system idea that would be nice to see in many rpgs but the way it is triggered means its vitualy unusable.
well thanks for voting and dl :)
maybe just taking some of the heros reduces loading time :roll: *was also feared about THIS delay* :cry:

And to "- Hard to modify (some things refer to specific units on the map)" ... its just the trigger to show damage dealt ^^ well.. ok.. the combos work with this as well ^^ but otherwise it shuold work without specific units ;)
Very good job!

The Upside:

- Very Unique
- Very Cool System
- Looks like fun

The Downside:

- Hard to modify (some things refer to specific units on the map)
- Some skills cause lag spikes
- Very, VERY long load time (can't minimize while loading either, lol)

All-around, I'm giving it a 9/10 -- A lot of effort has been put into this... only problem is the usability (will people really wait that long?)
dude your spells are pretty good but laggy heros are great but get some costum skins for um on a scale from 1-10 10 being the highest ill give ya a 7
I'll try it, I'm making a RPG so it could be useful :)