Warcraft III resources & community, 2003–2006 · archived

Frost Ritual

not rated
Submitted by MobKingTrigger Enhanced200 downloads19 KB
Screenshot
Screenshot
Teleports you around the target, hitting them with blasts of frost that each do 3x your inteligence.

Done with triggers----NO JASS INVOLVED

Thanks to by brother Al_Capwnage for the idea.

My first advanced spell.
File Name
Frost Ritual.w3x
Author
MobKing_101
Download

Comments

16
Really? I tohught i gt rid of that. I'll chek again.
special e.
the s.e stays at the target after the cast
u got to work on it
cya
What do you mean by art? Special effects or the screenshot?

And what is with the mood swings? You start by saying it's a peice of shit and that anyone can and has do/done it, then you say keep up the good work....
good =]
now its better, keep going with the good work
try to fix the art too
cya
UPDATE!
Fixed the no moving glitch, no longer makes him invulnerable and if the prsone dies it skips the rest.
Oooook, but you my friend, need to lower your standards.
LOL
WTF
this is the worst spell ever made man
it bugs A LOT
special effects stay after the spell is done
if the unit dies the mage doesnt move anymore

wtf man, work on it
yeap, and if i dont download, more people wont too cos ur spell is not making them satisfacted
simple as that huh? ill download a blink strike, put "special effect: create frost nova effect at position of target" and "cause dummy to deal 3x int of Mage"
simple as that again
Well this is for a caster, and can be changed for any effect for any type of mage or whatever. And if you dont like it than dont download it-----simple as that.
oh, and the damage amount
does the target gets slowed by the frost hit or something like that? if it doesnt, ur spell has been made like 2783278923 times, as omnislash, omni strike, blink storm... the only thing that u did was changing the animation
No all this shit worked in my original map, i think i left some shit behind when i transfered it.
Mhh y but if the dummy unit dies before spell ends The hero will keep on moving but it will have noo effect.you can remove the dummy at the end of the spell.
Point taken, but what i originally did in my map, i made the dummy unit get spawned for his ally.......and it was supposed to die.
Ok
1.Give the Dummy unit the Locust ability otherwise the creeps/enemys will attack it.

2.The points are chosen a bit strange.

3.Overall it's a nice spell 3.5/5 i think.

4. Well doen for your first spell but could be a bit more eyecandy :) (in my opinion)
Teleports you around the target multiple times, hitting him with a blast that does 3x your inteligence each time.

Post comments and suggestions and btw, I do requests (the harder the better)