Well...
Player(0) ? Dude... A spell working for player 1 only is not a spell that somebody can use in a map...
Fix that as soon as you read my post. People using this spell will find this really fast... Especially if they're not player 1.
It must be MUI for all players.
call CreateNUnitsAtLoc( 1, 'h003', Player(0), PolarProjectionBJ(GetUnitLoc(uCaster), 100.00, ( 24.00 * I2R(GetForLoopIndexA()) )), ( 24.00 * I2R(GetForLoopIndexA()) ) )
call UnitApplyTimedLifeBJ( 19.80, 'BTLF', GetLastCreatedUnit() )
call SetUnitFlyHeightBJ( GetLastCreatedUnit(), 100.00, 100000000.00 )
call CreateNUnitsAtLoc( 1, 'h003', Player(0), PolarProjectionBJ(GetUnitLoc(uCaster), 100.00, ( 24.00 * I2R(GetForLoopIndexA()) )), ( 24.00 * I2R(GetForLoopIndexA()) ) )
call UnitApplyTimedLifeBJ( 19.80, 'BTLF', GetLastCreatedUnit() )Player(0) ? Dude... A spell working for player 1 only is not a spell that somebody can use in a map...
Fix that as soon as you read my post. People using this spell will find this really fast... Especially if they're not player 1.
It must be MUI for all players.
