God dmanit, so there's no way to do it with regular triggers? FUCK! I'm actually not using these spells, i just made them for this spellpack becasue I've had the nuke idea for a long time.
acualy, you CAN local variables in GUI, but you DO need to know the jass script (its only like a sentence long so w/e) and its kind of messy...
-Nukes are obviously guna hurt you, it's A NUKE! -The nuke moving backwards....i will have to fix. -Putting M4-A1 twice was an accident -I'll get more descriptions, they'll be the actual stats of the guns. -Already fixed the animations -Not sure how I'd do that, you got any suggestions (please)
Foud maybe couple(a lot) of bugs 1: The animation is screwed up u gotta reset it 2: Bomb is meesed up mine went forword then backword 3: If u take invurnability off the nuculear strike will hurt u 4: more decriptions plz 5n spell info u put M4-A1 twice 6: think u can make em multicasible if u use varibles
God dmanit, so there's no way to do it with regular triggers? FUCK! I'm actually not using these spells, i just made them for this spellpack becasue I've had the nuke idea for a long time.
Well the nuke doesn't land in the right place becasue i thiiink i got the timing a little wrong, but it does the damage and the effects in the same area because it has 1000 AoE. The Jackhammer shotgun effect does go in the right place because i based it on the flare model, I'll try and fix it.
And error0024, I'm actually still learning from my friend, but after i finish learning all the basics, I'd be happy to teach you.
I apolagize for the screenshot, I'll get annother one when i have access to photoshop. Tell me about any leaks that i forgot to fix or didnt manage to.