Warcraft III resources & community, 2003–2006 · archived

DBZ Spellpack

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Submitted by MobKingTrigger Enhanced764 downloads154 KB
Screenshot
Screenshot
All the spells from most of the main characters from dbz.

Contains:

Super Saiyan (Goku, Vegeta,)

Big Bang Attack

Kamehameha

Final Flash

Super Saiyan 2 (Goku, Vegeta)

Galick Gun

Super Saiyan 3

Kaioken (x10 and 20)

Version 2 is coming.
File Name
DragonBall Z Spellpack.w3x
Author
MobKing 101
Download

Comments

20
It may sound weird, but if I have made a map before with dragonball characters and lousy spells i have made myself, and then I came over this! I was so happy, but when i was going to add the spells into the map a warning came and sayd if i do tht all my other Abilities/spells will be gone... And that isnt funny... is it a way to add the Spells to a existing map? incase: how? :oops: :)
There are very nise spells. Once again you did it, nice job!!! :D But in Object Editor how did you set units to have maximum pitch angle -90.00 when in my Object Editor mimimum is 0.00? :?:
thx mobking plz send me more icons cause i dont have photoshop expecially Broly thx.
send it to: [email protected]
thx
It's what? And of you need any more, I'll make them for you, becasuew I've already finished making Trunks' skills in Version 2, and I've started Piccolo. (And feel free to export the icons if you dont have access to photoshop.)
hmmm its fuck but i need it for my DBZ map
I got MSN as well...

[email protected]

:D
yeah, just screw around lol.
Nah, I only have MSN Messenger, although i would like to talk more. But the effect is triggered, and if i change the casting time than the effect would still come...i think. Whatever, you're probably right so I'll fuck around with it.
Uh....What I would do is change the event to, a unit starts casting an ability, then change the casting cooldown (the chargetime or whatever) of the real spell to however long you need to pause him. Then maybe you can determine if he moves, so if he moves, to stop creating the effect and damaging. Just mess around with it and you'll get it, I'm sure. :D

Oh, and if you have AIM, my screename is DarkElectric542 if you wanna talk more. I'll get on now, I guess.
Thank you, and do you have any tips on how i might make him stand still and face the direction without pausing him?
kk, great news. Oh, and I made a typo, I meant there's no a lot of white. Lol. My bad.

Good luck on your changes : )
How about I or he give constructive critisism? Alright, first off, thank you. For Kamehameha, I have no idea what your talking about when you say it's not blue, becasue it is very blue. The fact that he can walk around is becasue when i made the trigger pause him, when I unpaused him, the trigger restarted in an endless loop. For the damage, it's not like shockwave, becasue I added a permanent imolation-like skill to the dummy unit (along with the big bang attack and all of the staying effect units.), it damages anything that goes near it.

For the removing of abilities, Right after I "fixed the bugs", I discovered the option of disabling the ability. I will get right on the removing instead of killing the SFX units. And for the thing where goku stops moving......I have no fucking clue.

For the fact that the abilities are sort of like shockwaves, that's what alot of the DBZ moves are and at least the effects are nice, but I will try to make a bigger charge up for Galic Gun and Final Flash.

Thank you for your critisism and tips, so I'm guna try to fix them, and hopefully you'll like V2 better.
Ignore Claud, Mob. He isn't very friendly, or smart shall I say. He gets mad if things other people make suck, even though his stuff isn't perfect, either. (Just adding, I'm not saying this sucks. Lol. I reread it and it sounded kinda rude, so I didn't intend for that to come out that way..)

How about you give constructive critisizm for once? I'll edit this comment with some info once I finish downloading it and testing it.


Edit: Okay, it gets laggy only for Goku when his transformations build up. You set it to remove the ability from the unit. That means, that if you gain a level after you transform into a Super Saiyan, then you can get Super Saiyan again and use it to power up again, therefore, doubling your power...
You want to use "Disable Ability for Unit" rather than removing it. Also, I used a bunch of abilities and Goku froze. I ordered him to move, but he did not.
Galick Gun isn't very original to me, and neither is Final Flash or Kamehameha. It looks to me just like a Carrion Swarm or Shockwave with effects. Final Flash should be a stronger move, with longer charge. I didn't really like the overall effect either. Kamehameha's effect wasn't too great because there was no blue. You can also walk around after you cast it, and it will stay create units in front of you, so it looks kind of weird..

I do like the overall idea of Super Saiyan though, where it builds up over time. That was very nice. Big Bang attack was also neat, but it needs
1. Longer charge time
2. Something on top of the little spark
3. Maybe jazz up the explosion, but overall it's nice, and it's not laggy
4. When I casted it directly infront of me, the beam went way ahead of me, although it damaged where I targeted.

You have some nice spells in there, and ideas.

I just looked at the triggers. In the transformations, try to avoid using GUI loops, because it can crash the game if you're running two loops at the same time (There's only one integer A). Also, whenever you transform, it has an alright effect, but the game doesn't remove the unit, which builds up lag.

For SFX units, use Remove-Unit rather than Kill-Unit because the game will still have to remember corpses and locations and such. Removing it would not.
UPDATE: Fixed Kamehameha and SS (still might lag on lower quality PCs)
Really, sory, it doesn't lag at all on mine.
looks very nice
btw super saiyan is REAL laggie
Maybe because he wants you critics to give him an advice how to make it better! :evil:
Why post somthing when uknow its crap?
Well DBZ spells are all kinda the same. And I could fix the bugs if you give helpful critisism and tell me what they are. Why do you just give negative critisism?
Lol u win the pure crap award of the year..
This is bugged like hell and all spells are just copies of eachother....
It's got a few bugs that will be worked out in ym new spells in V2. Tell me any that you think NEED to be fixed.