Warcraft III resources & community, 2003–2006 · archived

Demonic Ice Mirrors

not rated
Submitted by BlargelTrigger Enhanced903 downloads60 KB
Screenshot
Screenshot
A copy of the ice mirrors from the anime Naruto. If you use this spell you must give credit to Vegeta_SS_AT, Blargel, and ElectricSaiyan.



Mirror model provided by ElectricSaiyan. and Icon provided by Disterbed.
File Name
Demonic Ice Mirrors.w3x
Author
Blargel + Vegeta_SS_AT
Download

Comments

24
Thank You vegeta i needed some naruto things
I dont care for leaks, but a spell off Naruto is good.
Leaks insanly!
100s of location leaks a use!
And the effect is not too good since it damages all units in the area not just thoes hit by the spell.
This is good spell, works fine for me (without laggs too)
If by boring you mean it does not have explosions and particle emiters that have been sized to 10 with a bunch of lag then yes its boring.

If you want lag then use the old version blargel had with bunch of particle emiters and unremoved massed blood effects.
I don't like it. It is so 'boring'.
Hmm, the first version of this power was better than the new version... :(
And we see the shade of the reflection, and the icone is not very butiful
Hey, give him a break though, his was really nice from scratch. I like it with the new model a LOT! Nice job...I'm gonna have to DL it and check out the triggers though :P
Well you did not do alot of changes but a new shape! Well the one I submited is closer looking to the anime while this one is more coolish?(if thats a word) Anyway Its getting late here so Ima fix mine up tommorow probably.

Also I tough creating a sphere would be a lot harder its kinda simple. I could make a sphere witout any angle's just use about 6 dummies and tilt them in diffrent directions.
Double posting, sry! :(

Anyway, thx to vegeta_ss's help, we have created the best version of the ice mirrors possible at this time (a little exageration never hurt). Anyway, I bet this won't lag on anyone's computer. If it does lag on someone's computer, he really shouldn't be playing Warcraft III with it.

I didn't change much from vegeta_ss's version.

UPDATES:
- model changed. Less particles = less lag
- fade effect added. Watch the hero when he casts it, he fades into the mirrors.
- damage decreased. Yeah, the last version was insanely powerful.
I meant the mist effect around the ice when I said fog. It just disappears instead of dissipating if you remove the ice instead of killing them. But whatever, I look forward to seeing the improved version. :D Oh and since you are submitting soon, I won't bother to remove the blood effects either (cause again, I'm lazy :P).

100 downloads isn't bad for a buggy eye-candy version.
Well I'm submiting my version soon so there is no need to look for a new model. The only part of your spell I used is the part where the spirit bounces of mirrors to make it look like Haku is attacking. I modified it a bit but you definetly get credit, awsome idea dude. I removed some of the leaks that their are, by that I mean like 2 lol. Mine also dosent kill the mirros but removes them. You said that having vision removed looks weird but this is when the ''matching player'' function comes in so the mirros are created for the triggering player and even trough the hero is not there you will see everything inside the mirrors. :lol:
Oops, I forgot to remove the blood effects? I'll fix that and resubmit. :? As for killing the ice effects before removing them, the "fog" gets removed instantly if I do that and it looks kind of strange. And if you ever look at any of my other spells, you should notice that they are never multi-instancable. Basically, they are for one player maps only. Never figured out how to make them for multiplayer (I'm lazy).

As for the actuall ice effect, who thinks I should change it to something less laggy? (I probably need to search on this site for a good model... unless someone wants to find a good one for me?)
1. There quite a few leaks.
Those special effects of blood are extremely leaky...you're not removing ANY of them!!
2. It's quite laggy as well..
The particle emitters for the nova are definately causing some lag. Oh, and killing off the mirriors is VERY dumb! Why don't you just remove them right off the bat rather than killing them, and wasting a trigger to remove them? I don't understand that...
3. It's not multicastable
You used a GUI loop as well as global caster/point variables, which makes it so only one player can cast it at once. :( That's not cool...

Overall though, it IS a nice spell, except for those things up there. I do like the effect a lot, it just won't work for me because it's not multiplayer-compatible and some people can lag out of a game from it..
I like it alot, it is a very nice spell and thanks for making this I give it a 10/10 and I might use it on a map :D ....Naruto rocks!
I dont have time now so I will submit it tommorow. The lag is 100% because of the model he used. I have olmost the same exact spell but I used a custom mirror model so it has 0 lag. The nouva effect he used has so many particle emiters its crazy.
Go ahead. This was just done for fun and boredom (wait isn't that contradictory?).
Well this is olmost the same thing as my mirrors in my map. I just used a custom mirror model. Also yes your spell does lag but not because of the triggers but of the model you used for the mirrors.

If you want I can submit my version maybe >.>
100 / 100, impressive
This just is waiting to be JASSED
And i don't think the lags are caused due to effects, but rather to the leaks from each units created (holy shit, there are a lot >_<).
There can be only two reasons that I can think of that would cause lag on computers worse than my own (cause there isn't any on mine). The first would be, you have a crappy graphics card that can't handle the effects. The second is that the sin and cos of angles is a pretty heavy function and your processor is too old to handle it. Either way, I don't think I can change anything because I definatly can't remove the ice effect and the blood is the only thing that makes it look like it's hitting the people. Besides, it was pretty bloody when Sasuke was getting owned by that move in the manga/anime. And the sin and cos calculations are nessecary to make the effect move along the walls instead of thin air. So sorry...

Thx for the compliment though.
Look good, but there is lagg, much lagg, if u can just remove some effects and everything what is no needed so much....
Any way good job!
4/5 :D
Well I just gotta say that if there are any leaks, they're very minimal, unlike a lot of other spells I've made. I dunno how that happened since I don't know what causes leaks in the first place, but I'm surprised that I can cast this spell many times without restarting to free up memory.

The appearence was my main priority (which failed at the screenshot part :( ). Second was implementability and that worked out fine because it's very usable in other maps. Probably should tune down the damage though.
Mm its basicly good, got some leaks and shit but it still looks pretty neat. :D
As requested by El Burrito, though he didn't ask me... :roll: I have created Haku's Ice Crystal Mirrors attack. The prison is invulnerable but I left them targetable because there are some spells in this place that can hit invulnerable targets. So give one of those skills to Naruto and have fun :wink:

If you like my work, you can try requesting some other spell, preferable easy to describe or show in a picture.

EDIT: sorry about the bad screenshot... I dunno what happened.

EDIT2: Ugh, it's still a bad screenshot. Just try the spell to see what it looks like instead of relying on the screenshot then, plz.