Warcraft III resources & community, 2003–2006 · archived

D&D Battle System

not rated
Submitted by 10111213141516Systems393 downloads27 KB
Screenshot
Screenshot
This is a D&D battle system. It uses the units BAB and a D20 to determin if it hits the enemy, misses the enemy, or criticals the enemy. Note: When you miss a critical you still land a normal hit.
File Name
D&D Battle System.w3x
Author
10111213141516
Download

Comments

9
I've been gone to long :P .

@Magni The Ironhammer - That is because you are using weak monsters, instead of a group of high level adventureres.
@Meek - The reason for the variable is so that you may implament the system into your map without worry if a unit get created right after the dummy does, and instead of removal of the dummy, it would be that unit.
I have a question. Is there any reason why you created a variable for dummy? Doesn't it work the same if you use Unit - Order Last Created Unit to Undead Banshee - Curse (Attacking unit)??

Simple but great system. Good job.
stone giant is untouchable
Update: Critical fixed. Now uses Inner Fire to increase attack damage.

@Whitefox - I am sorry but this only a sytem to show that it is possible that it may be done.
Quote - Hit(DMG#), and Critical(DMG#). This system is not made to tell damage, just to affect if it is a hit or not.
Quote - i think this system could be really great if you make those changes. It already is.
i have a suggestion can you make it so like evasion said there is floating text of like Miss, Hit(DMG#), and Critical(DMG#). Also if you decide to make the floating text could you also make a little chart somewhere that displays it also in case you miss it.
i think this system could be really great if you make those changes.
Update: The dummy unit is now removed.
Thanks, good to see someone likes it.
Pretty good system, some floating text would be great, but I'm sure the user can easily add that in.

Good job.
D20 = A 20 sided die
BAB = Base Attack Bonus
AC = Armor Class
CR = Critical Range