Warcraft III resources & community, 2003–2006 · archived

Natural Spell Pack

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Submitted by -m0n-WarlockJASS Enhanced671 downloads171 KB
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4 Neutral spell packs, 1 from DotA, 3 by my self + regrow trees.

Spells are non - triger!
File Name
Natural Spell Pack.w3x
Author
-m0n-warlock
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Comments

21
here i am again ( for 30 min ), i am realy sry again for that i did 2 u, but school is on the first, what have to do :wink:
1@x for u wish me luck
ok buddy
see u on august too
hugs
good look at ur school
Ok i will look what i can do. I think I will find time this weekend.
Sry, i have some problems, i have no time to make this with u :( :(
I am bad at school. so i must study.... :( A LOT!!!
Plz dont be mad, and try to make this without me ok!!?
Cyu in August :)
sorry for the spamming guys, i forgot something

well, then we pick this trigger that i posted (both of them) and put togheter with Warlock's trigger... i think it can work that way... or maybe not
I'll post what i thought:

First Trigger
Events:
A Unit IS Attacked
COnditions:
Attacked Unit Has "Buff"
Actions:
Set Attacked Unit = Target
Remove "Buff" From Target
Add To "Second Trigger" The Event "A Unit Takes Damage

Second Trigger:
Events:
COnditions:
Actions:
For Each Integer "X" From 1 to 5 Do Actions:
Wait 1 second
Cause "Caster (u got to select it at the map)" To Damage Target dealing Damage Taken

Dunno if it will work, i havent tested it yet
Yeah, Asgard is right...

or, we could make 2 triggers
the one that Warlock did and a attack version

would it work that way? thats the question :P
Well with spells it's easy but not with normal melee/range attacks
I start and it looks this like, is that good!?

Events
Unit - A Unit Starts the Effect Of an Ability
Conditions
Ability Being Cast Equal to xxx
Target Unit of Ability Being Cast has buff Spell Equal to True
Actions
Set loc = Position of Triggering Unit
Unit - Create 1 Dummy at loc
Custom Script - call RemoveLocation( udg_loc )
Unit - Add (dummy) to Last Created Unit
Order Last Created Unit to cast (dummy) on Target Unit of Ability Being Cast
Unit - Add a 1 second Expiration Timer to Last Created Unit
Unit - Remove Spell ( buff ) from Target Unit Of Ability Being Cast
:D
Ok i could make this ( I even made this) but as you said it needs a specific unit and I can't remember another way....that means it is impossible in my opinion but maybe it is possible with jass?
Sure!! that would be GREAT!
tnx man =]

the only problem that i was having was put A Unit Takes Damage, refering it to the Buffered unit... =/
but let's see what ur going to do, i know that u can x]


cya buddy
hugs []'s
Yeah, we can make it together !!
I'l try to do that, just for u :wink:
yeah! u got it!
but it doesnt only works with spells, but with attacks too
if a unit has the "Spell" buff, and it gets damage, lets imagine that the damage is equal to "x", it will take x damage each second for the lasts 5 seconds.

Example:
the unit has the Spell buff and got attacked, taking 40 damage, it will take 40 damage per second. The buff is removed right after the damage has been taken.

i think that it sound very interesting :wink:
http://www.wc3sear.ch/?p=Spells&ID=367 (flyfightflea ~nice spell~)

http://www.wc3sear.ch/?p=Spells&ID=501 (flyfightflea ~nice spell~)

http://www.wc3sear.ch/?p=Spells&Authors=Asgard_Ragna (well there must be a spellpack called “nature Spellpack” anywhere…for the non-triggered thing look at the non-triggered fire spellpack.)
Realy??!
I didn't know that can u give me URL!?
:wink:
I didn't download, but if this is non-trigger, what's the point of this thing? Everybody could do this...


Thats Definitly not true :!:

Well now to the spells...

The Spells have a nice looking but in one point I have to

say Eleandor is right...

This non-triggered spells really everybody can do.

So a suggestion from me : Use this Pocket factory of the tinker to creat many effects at the same time.

I think you should take a look on flyflightflea's non-triggered spells which really rock.

Ps: I made the same entangel root spell in my nature spellpack :)
I'm not shure i understand u, but i think i know what u wana to say, if i have buff name "spell" and enemy do spell on you, and enemie's spell dmg ==300, my buff will remove from game, and enemy will lose 1500 ower 5 seconds right!?
:)
meh
overgrowth doesnt look any equal to the dota's one =/
all that i see here is bash with a diferent model, thunder clap with entrangling roots as buff, eat tree (the normal one) and rain of fire =(

anyway
if ur out of ideas, i have one for u
as i know that ur a potential editor (and i mean it)
try to do this for me:
i was trying to make this spell, but i havent "that inspiration" to make it, then here it goes:
the nevermore abilit: a buff spell, when u targeted it in a enemy, if that enemy takes a damage (including spells) the buff is removed, and it will take each second the same damage that it has been taken before. Lasts 5 seconds.

what u think? cya man... a big and fat hug for u :P
[Duno do just for fun... i mean... add some new models.. nwm if u don't wana dl, it's Ok!]But i make this cuz i don't have fucking iDEA WHAT TO MAKE!!!! :(
Cya.....
I didn't download, but if this is non-trigger, what's the point of this thing? Everybody could do this...
Here are 4 natural, non triger spells...

if u wana more details check picture all is there :wink: