The multiple aoe timed charm doesn't give possesion of the units even though the buff is applied and all.
I think its due to you using:
In a different trigger thread. It can't detect the spellabillity unit since it is in a different trigger thread.
I think its due to you using:
call SetUnitOwner( tempUnit, GetOwningPlayer(GetSpellAbilityUnit()), false )In a different trigger thread. It can't detect the spellabillity unit since it is in a different trigger thread.
